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JetBrains
GitHub creator profile

JetBrains

Repository-level view of 331 collected skills across 25 GitHub repositories.

skills collected
331
repositories
25
updated
Aug 30, 2026
Showing the top 8 repositories here; full repository list continues below.
repository explorer

Repositories and representative skills

debugging-code
software-developers

Use for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, and other GameDev or mixed-language projects. Trigger when runtime state or control-flow evidence is needed —…

Jun 24, 2026
refactoring-code
software-developers

Use when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or mixed-language projects. Trigger when edits must update declarations and usages across…

Jun 24, 2026
modern-web-guidance
web-developers

Search tool for modern web development best practices. MANDATORY: Execute FIRST for all HTML/CSS and clientside JS tasks. Do NOT skip — web APIs evolve rapidly and training weights contain obsolete patterns. Trigger immediately for: - UI/Layout: Modals,…

May 20, 2026
cloudflare-deploy
software-developers

Deploy applications and infrastructure to Cloudflare using Workers, Pages, and related platform services. Use when the user asks to deploy, host, publish, or set up a project on Cloudflare.

Apr 28, 2026
algorithmic-art
software-developers

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather…

Apr 28, 2026
web-design-guidelines
web-and-digital-interface-designers

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

Apr 28, 2026
brand-guidelines
graphic-designers

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

Apr 28, 2026
canvas-design
graphic-designers

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work…

Apr 28, 2026
Showing 8 of 129 collected skills.
Showing 8 of 71 collected skills.
mps-aspect-editor
software-developers

Use when creating or changing MPS editor definitions — the overall workflow from scaffolding a `ConceptEditorDeclaration` through componentizing reusable `EditorComponentDeclaration`s, refining cell models and cell layouts, applying style sheets and…

Jul 21, 2026
mps-aspect-constraints
software-developers

Use when defining or editing MPS language constraints — property validators / setters / getters, referent search scopes (imperative or inherited via `ScopeProvider.getScope`), `referentSetHandler` side effects, default-scope blocks, `canBeChild` /…

Jul 21, 2026
mps-aspect-editor-menus-and-keymaps
software-developers

Use when authoring the **non-layout** parts of the MPS editor aspect — what happens when the user types, presses a key, triggers completion, pastes, or invokes a context action. Covers action maps (`CellActionMapDeclaration`), cell keymaps…

Jul 21, 2026
mps-aspect-intentions
software-developers

Use when defining or editing MPS intentions (the Alt+Enter context-action aspect) — adding `IntentionDeclaration` roots, parameterized or surround-with variants, description/isApplicable/execute blocks, child-filter functions, factory-initialized AST…

Jul 21, 2026
mps-aspect-structure-concepts
software-developers

Define concepts, interface concepts, enumerations, and constrained data types in an MPS language's `structure` aspect. Covers smart-reference detection, alias rules, cardinality, INamedConcept usage, bulk creation, and the full `mps_mcp_alter_structure` /…

Jul 21, 2026
mps-model-manipulation
software-developers

Use when writing or editing MPS BaseLanguage code that lives inside a model — behavior methods, typesystem rules, checking rules, generator queries, constraints, intentions, scope/canBe callbacks, dataflow builders — and combines the `smodel`, `collections`,…

Jul 21, 2026
mps-mcp-workflow
software-developers

Complete JetBrains MPS workflow guide for DSL projects — models, languages, generators, node JSON blueprints, validation, MPS MCP tool usage, and the index of companion skills. Use whenever working in an MPS project, when AGENTS.md says to load the MPS…

Jul 17, 2026
mps-node-editing
software-developers

Add, update, or delete MPS nodes using JSON blueprints — covers the unified blueprint format, staged construction for large subtrees, validation, and reference repair. Use whenever creating, editing, or restructuring nodes in any MPS model (structure, editor,…

Jul 17, 2026
Showing 8 of 39 collected skills.
code-review
software-quality-assurance-analysts-and-testers

Review code, test, and workflow-machinery changes across multiple dimensions using specialized agents with triage-based selection.

Jul 1, 2026
create-plan
software-developers

Research the codebase and create an implementation plan with architecture notes, design document, and track decomposition. Use when starting a new feature or large change.

Jun 30, 2026
execute-tracks
software-developers

Execute the implementation plan: autonomous plan review (Phase 2) on first invocation, then track-by-track execution (Phase A review + decomposition, Phase B implementation, Phase C code review). Use after /create-plan to implement the planned work.

Jun 30, 2026
fix-ci-failure
software-quality-assurance-analysts-and-testers

Diagnose and fix a CI test failure from a GitHub PR or workflow run. Includes root cause analysis, dimensional code review, and PR creation.

Jun 30, 2026
edit-design
software-developers

Apply an edit to `design.md` or `design-mechanics.md` through the mutation discipline: apply → auto-review → iterate → present. Use this instead of directly Editing those files.

Jun 26, 2026
readability-feedback
software-developers

Audit a finished design document for hard-to-read or hard-to-understand paragraphs, then harden the house-style rules so future design docs avoid them. Fans out audit sub-agents, classifies each obscure passage as caught-by-an-existing-rule or a gap, and…

Jun 26, 2026
ai-tells
technical-writers

Reviews any draft for AI writing tells and produces a clean rewrite. Catches structural fingerprints (negative parallelism like "It's not X, it's Y", bullet-everything, Title Case headings, adjective triads), analysis fingerprints (superficial -ing clauses,…

Jun 19, 2026
review-plan
software-developers

Manually re-run the autonomous plan review (Phase 2 — consistency + structural). The same review runs automatically as the first phase of /execute-tracks; this command is for re-runs after inline replanning or whenever the plan needs explicit re-validation.…

Jun 19, 2026
Showing 8 of 16 collected skills.
reflecting-findings
unclassified

Use when a reflection package hands you another agent's review findings to verify (before they become a fix request): you are the REFLECTOR, an independent skeptic. Judge each finding against the real code and settle it with reflect_finding — kept or refuted.

Aug 27, 2026
reviewing-changes
unclassified

Use when a review package asks you to review a plan step's change set (todo.startReview): you are the REVIEWER, not the author. How to judge an agent-written diff, file findings with add_review_comment, and settle with exactly one review_verdict.

Aug 27, 2026
todos
unclassified

This chat has a shared, live TODO plan — your tasks for the conversation, which the user also edits. Read this skill and reach for the todo_* tools whenever a request takes more than a couple of steps. It covers the plan model (group = task, items = its…

Aug 27, 2026
choosing-a-workflow
unclassified

Use FIRST when any new piece of work arrives — a request, feature, change, fix, question, or idea — before starting on it or choosing an approach. Not for continuing work already routed to a workflow skill.

Aug 24, 2026
shipping-a-pr
unclassified

Use when finished work needs to ship as a pull request, or when the ask is about a PR — creating one, bringing it up to date, adding screenshots, watching its checks, or addressing its review comments. Not for reviewing a PR you are not shipping.

Aug 24, 2026
brainstorming
unclassified

Use this BEFORE any creative or feature work: building a new feature, adding functionality, changing behavior, or making a nontrivial design decision. Turns the user's request into a validated design — recorded as a spec-graph task-spec — before any…

Aug 20, 2026
writing-specs
unclassified

Use when a workflow step drafts or revises a spec artifact — a goal-and-requirements, an architecture, or a module SPEC — or when a workflow skill names it at such a step. The shared quality bar for specs — not a workflow, nothing to execute.

Aug 20, 2026
importing-a-codebase
software-developers

Use when the repo holds real source code but no specs: the existing-codebase branch of setting-up-a-project, normally reached via that dispatcher, directly only when the situation is unmistakable. Not for empty workspaces (starting-a-new-project) or feature…

Jul 21, 2026
Showing 8 of 13 collected skills.
android
software-developers

Senior Android engineer workflows — Kotlin-first (Java legacy supported), Jetpack Compose + View system, MVVM, Coroutines/Flow, Room, Retrofit, Hilt, plus device orchestration via plugin tools (device management, logcat, crash reports, app run) and mobile-mcp…

May 13, 2026
laravel-engineer
software-developers

Use when working on Laravel projects. Covers architecture decisions (Services vs Actions), thin controllers, Form Requests, API Resources, and API versioning. Enforces Larastan verification after code generation.

May 8, 2026
context7
software-developers

Up-to-date library and framework documentation via Context7 MCP. Use when setup, API, or version-specific questions require current documentation.

Apr 27, 2026
php-engineer
software-developers

Modern PHP 8.x policy and pitfalls. Use when writing, reviewing, or refactoring PHP code — enforces strict types, enum/readonly/match/DNF policy, PHPStan discipline, and catches the subtle traps (type coercion, mixed abuse, readonly mutation through…

Apr 27, 2026
redis-best-practices
software-developers

Redis policy & pitfalls — key naming, atomicity, TTL strategy, distributed locks, cache patterns, production traps. Use when designing Redis-backed caches, locks, queues, rate limiters, or sessions. Covers the traps LLMs get wrong by default: SETNX + EX…

Apr 27, 2026
sql-patterns
database-architects

SQL policy & pitfalls — query correctness, indexing strategy, safe migrations. Use when writing SQL, diagnosing slow queries, designing schemas, or reviewing Flyway/Liquibase migrations. Covers the traps LLMs miss by default: NOT IN with NULLs,…

Apr 27, 2026
java-engineer
software-developers

Java 17–25 policy and pitfalls. Use when writing, reviewing, or refactoring Java code — enforces idioms around records, sealed types, switch exhaustiveness, Optional, virtual threads, and null-safety that LLMs frequently get wrong.

Apr 27, 2026
kotlin-engineer
software-developers

Kotlin 2.x policy and pitfalls. Use when writing, reviewing, or refactoring Kotlin code — enforces coroutine-safety, Flow correctness, null-safety, and API-design rules that LLMs frequently get wrong.

Apr 27, 2026
Showing 8 of 9 collected skills.
analysis-api-mark-internal-apis
unclassified

Drive the per-module internal-API codebase test, then refine the suggested annotations down to `internal` (or up to `@KaImplementationDetail`) based on actual external usage

Aug 25, 2026
build-bump-gradle-version
unclassified

Bumps the Gradle wrapper/distribution version that BUILDS the Kotlin project itself — the version behind `./gradlew`, defined by `gradle/wrapper/gradle-wrapper.properties`. Covers the wrapper regeneration and the version-specific fallout that follows it:…

Aug 25, 2026
build-tools-bump-gradle-api
unclassified

Bumps the Gradle API version that Kotlin Gradle plugins are compiled against in the Kotlin compiler repository. Use this skill whenever the user asks to upgrade, bump, or update the Gradle compile API version, Gradle plugin API version, or…

Aug 25, 2026
build-tools-bump-gradle-in-tests
unclassified

Bump the maximum supported Gradle version in the `kotlin-gradle-plugin-integration-tests` project. Use this whenever the user asks to bump Gradle in integration tests, add a new Gradle X.Y.Z to the test matrix, update `MAX_SUPPORTED` Gradle, "run tests…

Aug 25, 2026
disable-generation-check
unclassified

Disables the TeamCity generation check (`forbidGenerationOnTeamcity`) for Kotlin version branching. Only invoke manually via /disable-generation-check.

Aug 25, 2026
minimize-repro-for-diagnostic-test
software-quality-assurance-analysts-and-testers

Makes a minimal reproduction of a Frontend-related bug as a diagnostic test

Aug 5, 2026
analysis-api-create-cherry-pick-issue
software-developers

Create a KTIJ cherry-pick tracking issue for a KT fix that needs to be cherry-picked to an IntelliJ branch. Use when cherry-picking Analysis API fixes.

Apr 2, 2026
ue-code-authoring
unclassified

Use when writing or modifying Unreal Engine C++ — classes, actors, components, subsystems, interfaces, ability-system (GAS) code, module dependencies, reflected UPROPERTY/UFUNCTION API, native gameplay tags, and testable gameplay behavior — in a project open…

Aug 21, 2026
ue-test-authoring
unclassified

Use when writing or modifying Unreal Engine automated tests — Automation (IMPLEMENT_SIMPLE_AUTOMATION_TEST, DEFINE_SPEC), CQTest, Functional, Gauntlet, LowLevel/Catch2 — along with test modules and the Build.cs dependencies they need, in a project open in…

Aug 21, 2026
finding-tests
software-quality-assurance-analysts-and-testers

Locates existing tests for a given C# class and method using the test coverage data supplied by IDE. Triggers ONLY for C# production code (`.cs` files in a Rider .NET solution) when generating new tests, adding test coverage, finding existing tests, or when…

Jul 20, 2026
refactoring-code
software-developers

Use when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or mixed-language projects. Trigger when edits must update declarations and usages across…

Jul 10, 2026
debugging-code
software-developers

Use for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, and other GameDev or mixed-language projects. Trigger when runtime state or control-flow evidence is needed —…

Jul 6, 2026
ue-live-debugging
software-developers

Use when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available. Value over bash/grep: analyze_calls traces C++ call hierarchies (ReSharper backend); get_file_problems surfaces IDE-detected issues; get_symbol_info confirms API…

Jul 6, 2026
Showing 12 of 25 repositories