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fxgl-multiplayer

Add multiplayer and networking to an FXGL game — create TCP or WebSocket servers and clients via NetService, replicate entity spawns/positions/destruction across clients using MultiplayerService and NetworkComponent, synchronise player input, send and receive custom protocol messages, handle connect/disconnect events, and download files asynchronously. Use this skill when building a multiplayer game, a client-server architecture, a real-time entity sync system, or any network-connected feature in FXGL.

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Source facts

Repository
JohannesRabauer/fxgl-skills
Last source activity
June 4, 2026 at 06:53
Detected SKILL.md language
English
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