Skip to main content
Run any Skill in Manus
with one click

fxgl-particles-effects

Stars0
Forks0
UpdatedJune 6, 2026 at 08:38

Add particle systems and visual effects to an FXGL game — configure ParticleEmitter with function-based setters (setVelocityFunction, setAccelerationFunction, setExpireFunction, setScaleFunction, setSpawnPointFunction); use built-in factory emitters (fire, explosion, smoke, rain); apply image-textured particles with multiplyColor / toColor; write custom per-particle physics via setControl; attach TrailParticleComponent for motion trails; apply SlowTimeEffect for bullet-time; apply WobbleEffect for screen-shake; stack multiple effects with EffectComponent; build fireworks displays. Use this skill when adding explosions, fire, smoke, rain, motion trails, impact bursts, bullet-time slow-motion, screen shake, or any particle-based visual polish.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
readonly