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fxgl-strategy-rts

Build a real-time strategy game in FXGL — implement rectangle-drag unit selection with a rubber-band box overlay, right-click move commands routed to AStarMoveComponent per unit, group formation offsets to prevent unit overlap, a resource harvesting state machine (idle → gather → deposit), building placement with a ghost preview that turns red/green based on cell availability, a fog-of-war dark overlay clipped by unit vision circles, and a minimap that mirrors world entity positions. Use this skill when building a Command & Conquer style RTS, base-builder, resource manager, or any game with multi-unit selection and command-and-control mechanics. Triggers on: "rts", "real-time strategy", "unit selection", "right-click move", "fog of war", "resource gather", "building placement", "minimap", "formation", "base builder".

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Source facts

Repository
JohannesRabauer/fxgl-skills
Last source activity
June 4, 2026 at 06:54
Detected SKILL.md language
English
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