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fxgl-tactical-rpg

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UpdatedJune 4, 2026 at 07:26

Build a tactical RPG (TRPG) in FXGL — set up a tile grid where each unit occupies one cell, implement BFS movement range highlighting that respects terrain move cost, a turn order queue sorted by speed, an action point system limiting moves and actions per turn, ranged line-of-sight checking for archers, a combat formula (hitChance = ACC - EVA, damage = ATK - DEF), an ability system with AoE splash in a radius, and status effects (poison, sleep, haste) applied per turn. Use this skill when building a Final Fantasy Tactics style TRPG, grid combat game, turn-based strategy RPG, or any game with tile-based unit movement and turn-order combat. Triggers on: "tactical rpg", "trpg", "tactical", "turn-based tactical", "grid tactics", "xcom", "fire emblem", "grid combat", "turn order", "action points", "movement range", "bfs range", "line of sight ranged", "status effect turn", "hex grid combat".

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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