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jonathanpeppers
GitHub creator profile

jonathanpeppers

Repository-level view of 8 collected skills across 2 GitHub repositories, including approximate occupation coverage.

skills collected
8
repositories
2
occupation fields
1
updated
2026-05-01
occupation focus
Major fields detected across this creator.
repository explorer

Repositories and representative skills

#001
dotnes
5 skills67524updated 2026-05-01
63% of creator
code-reviewer
Software Quality Assurance Analysts & Testers

Review dotnes PRs against established rules. Trigger on "review this PR", a GitHub PR URL, or code review requests. Checks transpiler correctness, 6502 assembly, NES program conventions, MSBuild integration, snapshot tests, C# patterns, and AI-generated code pitfalls.

2026-05-01
pr-iterate
Software Developers

Iterate on a GitHub pull request from a coding agent (like Copilot coding agent) until it's ready for human review. Use this skill whenever the user asks to complete a PR, finish a PR, iterate on a PR, review and fix a PR, ship a PR, get a PR green, land a PR, or monitor a coding agent's PR. Also triggers when the user mentions PR numbers (e.g. "#108"), links to github.com pull requests, or says things like "when copilot is done", "clean up that PR", "make it green", or "iterate until CI passes". This skill handles the full lifecycle: code review, CI approval, test fixing, and repeated iteration until the PR is green and ready for human merge.

2026-03-20
nes-decompile
Computer Programmers

Decompile NES ROM files (.nes) into C# projects that can be rebuilt with dotnes. Use this skill whenever the user wants to decompile a ROM, reverse-engineer a .nes file, convert a ROM to C#, extract code from a NES ROM, create a project from an existing ROM, or do a round-trip test (transpile → decompile → retranspile). Also use when the user says things like "decompile this ROM", "turn this .nes into C#", "extract the code", "what does this ROM do", "reverse engineer", or "round-trip". This is the high-level decompilation tool — for low-level 6502 disassembly, use nes-rom-debug instead.

2026-03-18
nes-emu-debug
Computer Programmers

Run NES ROMs in the Mesen2 emulator to debug runtime behavior. Use this skill whenever the user wants to run a ROM and inspect what actually happens at runtime: read NES memory (RAM, palette, nametable, OAM), dump CPU/PPU/APU state after N frames, capture the screen buffer, compare runtime behavior between two ROMs, or verify that a sample displays correctly. Also use when the user says things like "run the ROM", "what does the screen look like", "check the palette", "inspect nametable", "read zero page", "dump memory", or "the ROM doesn't display correctly". This is the dynamic/runtime counterpart to nes-rom-debug (which does static binary analysis).

2026-03-07
nes-rom-debug
Computer Programmers

Disassemble and debug NES ROM files (.nes) produced by the dotnes transpiler. Use this skill whenever the user wants to disassemble a .nes ROM, inspect 6502 machine code, compare two NES ROMs side-by-side, debug transpiler output, investigate byte differences between a cc65 reference ROM and a dotnes ROM, or understand what 6502 instructions the transpiler emitted. Also use when the user mentions disasm, disassembly, PRG ROM, ROM bytes, NES addresses, or wants to look at the hex/binary output of a build. Even if the user just says something like "the ROM looks wrong" or "what did the transpiler emit", this skill applies.

2026-03-02
#002
vibe-wpf
3 skills90updated 2026-01-16
38% of creator
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