- name
- comfyui-node-migration
- description
- ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
# ComfyUI V1 → V3 Migration Guide
Migrate existing V1 nodes to the modern V3 API. V3 uses classmethods, typed inputs/outputs, and `ComfyExtension` registration.
## Migration Checklist
1. Change base class to `io.ComfyNode`
2. Replace `INPUT_TYPES()` with `define_schema()` returning `io.Schema`
3. Rename execution function to `execute` and make it a `@classmethod`
4. Replace return tuples with `io.NodeOutput(...)`
5. Replace `IS_CHANGED` with `fingerprint_inputs`
6. Replace `VALIDATE_INPUTS` with `validate_inputs`
7. Convert `check_lazy_status` to `@classmethod`
8. Replace `NODE_CLASS_MAPPINGS` with `ComfyExtension` + `comfy_entrypoint()`
9. Access hidden inputs via `cls.hidden` instead of kwargs
10. Remove `__init__` methods (no instance state in V3)
## Side-by-Side Comparison
### V1 (Before)
```python
import torch
class ImageInvertV1:
CATEGORY = "image"
FUNCTION = "invert"
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
OUTPUT_TOOLTIPS = ("The inverted image",)
DESCRIPTION = "Inverts image colors"
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {
"default": 1.0,
"min": 0.0,
"max": 1.0,
"step": 0.01,
}),
},
"optional": {
"mask": ("MASK",),
},
"hidden": {
"unique_id": "UNIQUE_ID",
},
}
@classmethod
def IS_CHANGED(s, image, strength, mask=None, unique_id=None):
return strength
@classmethod
def VALIDATE_INPUTS(s, image, strength, mask=None, unique_id=None):
if strength < 0:
return "Strength must be non-negative"
return True
def invert(self, image, strength, mask=None, unique_id=None):
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return (result,)
NODE_CLASS_MAPPINGS = {"ImageInvertV1": ImageInvertV1}
NODE_DISPLAY_NAME_MAPPINGS = {"ImageInvertV1": "Invert Image"}
```
### V3 (After)
```python
import torch
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class ImageInvertV3(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageInvertV3",
display_name="Invert Image",
description="Inverts image colors",
category="image",
inputs=[
io.Image.Input("image"),
io.Float.Input("strength", default=1.0, min=0.0, max=1.0, step=0.01),
io.Mask.Input("mask", optional=True),
],
outputs=[
io.Image.Output("IMAGE", tooltip="The inverted image"),
],
hidden=[io.Hidden.unique_id],
)
@classmethod
def fingerprint_inputs(cls, image, strength, mask=None):
return strength
@classmethod
def validate_inputs(cls, image, strength, mask=None):
if strength < 0:
return "Strength must be non-negative"
return True
@classmethod
def execute(cls, image, strength, mask=None):
node_id = cls.hidden.unique_id # access hidden via cls.hidden
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return io.NodeOutput(result)
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [ImageInvertV3]
async def comfy_entrypoint() -> MyExtension:
return MyExtension()
```
## Property Mapping
| V1 Property | V3 Equivalent |
|---|---|
| `CATEGORY = "image"` | `io.Schema(category="image")` |
| `FUNCTION = "my_func"` | Always `execute` (fixed name) |
| `RETURN_TYPES = ("IMAGE",)` | `outputs=[io.Image.Output()]` |
| `RETURN_NAMES = ("image",)` | `outputs=[io.Image.Output(display_name="image")]` |
| `OUTPUT_TOOLTIPS = ("tip",)` | `outputs=[io.Image.Output(tooltip="tip")]` |
| `OUTPUT_NODE = True` | `io.Schema(is_output_node=True)` |
| `DEPRECATED = True` | `io.Schema(is_deprecated=True)` |
| `EXPERIMENTAL = True` | `io.Schema(is_experimental=True)` |
| `API_NODE = True` | `io.Schema(is_api_node=True)` |
| `NOT_IDEMPOTENT = True` | `io.Schema(not_idempotent=True)` |
| `DESCRIPTION = "..."` | `io.Schema(description="...")` |
| `SEARCH_ALIASES = [...]` | `io.Schema(search_aliases=[...])` |
| `INPUT_IS_LIST = True` | `io.Schema(is_input_list=True)` |
| `OUTPUT_IS_LIST = (True,)` | `io.Image.Output(is_output_list=True)` |
| `DEV_ONLY = True` | `io.Schema(is_dev_only=True)` |
| `ESSENTIALS_CATEGORY = "Basic"` | `io.Schema(essentials_category="Basic")` |
## Input Type Mapping
| V1 Input | V3 Input |
|---|---|
| `("IMAGE",)` | `io.Image.Input("id")` |
| `("MASK",)` | `io.Mask.Input("id")` |
| `("LATENT",)` | `io.Latent.Input("id")` |
| `("MODEL",)` | `io.Model.Input("id")` |
| `("CLIP",)` | `io.Clip.Input("id")` |
| `("VAE",)` | `io.Vae.Input("id")` |
| `("CONDITIONING",)` | `io.Conditioning.Input("id")` |
| `("INT", {"default": 0, ...})` | `io.Int.Input("id", default=0, ...)` |
| `("FLOAT", {"default": 1.0, ...})` | `io.Float.Input("id", default=1.0, ...)` |
| `("STRING", {"multiline": True})` | `io.String.Input("id", multiline=True)` |
| `("BOOLEAN", {"default": True})` | `io.Boolean.Input("id", default=True)` |
| `(["opt1", "opt2"],)` | `io.Combo.Input("id", options=["opt1", "opt2"])` |
| `("CONTROL_NET",)` | `io.ControlNet.Input("id")` |
| `("CLIP_VISION",)` | `io.ClipVision.Input("id")` |
| `("CLIP_VISION_OUTPUT",)` | `io.ClipVisionOutput.Input("id")` |
| `("STYLE_MODEL",)` | `io.StyleModel.Input("id")` |
| `("GLIGEN",)` | `io.Gligen.Input("id")` |
| `("UPSCALE_MODEL",)` | `io.UpscaleModel.Input("id")` |
| `("AUDIO",)` | `io.Audio.Input("id")` |
| `("VIDEO",)` | `io.Video.Input("id")` |
| `("SAMPLER",)` | `io.Sampler.Input("id")` |
| `("SIGMAS",)` | `io.Sigmas.Input("id")` |
| `("NOISE",)` | `io.Noise.Input("id")` |
| `("GUIDER",)` | `io.Guider.Input("id")` |
| `("HOOKS",)` | `io.Hooks.Input("id")` |
| `("LORA_MODEL",)` | `io.LoraModel.Input("id")` |
| `("MESH",)` | `io.Mesh.Input("id")` |
| `("VOXEL",)` | `io.Voxel.Input("id")` |
| `("FILE_3D",)` | `io.File3DAny.Input("id")` |
| `("FILE_3D_GLB",)` | `io.File3DGLB.Input("id")` |
| `("SVG",)` | `io.SVG.Input("id")` |
| `("COLOR",)` | `io.Color.Input("id")` |
| `("BOUNDING_BOX",)` | `io.BoundingBox.Input("id")` |
| `("CURVE",)` | `io.Curve.Input("id")` |
| `("LATENT_UPSCALE_MODEL",)` | `io.LatentUpscaleModel.Input("id")` |
| `("MODEL_PATCH",)` | `io.ModelPatch.Input("id")` |
| `("HOOK_KEYFRAMES",)` | `io.HookKeyframes.Input("id")` |
| `("AUDIO_ENCODER",)` | `io.AudioEncoder.Input("id")` |
| `("AUDIO_ENCODER_OUTPUT",)` | `io.AudioEncoderOutput.Input("id")` |
| `("TRACKS",)` | `io.Tracks.Input("id")` |
| `("LOSS_MAP",)` | `io.LossMap.Input("id")` |
| `("TIMESTEPS_RANGE",)` | `io.TimestepsRange.Input("id")` |
| `("LATENT_OPERATION",)` | `io.LatentOperation.Input("id")` |
| `("WEBCAM",)` | `io.Webcam.Input("id")` |
| `("PHOTOMAKER",)` | `io.Photomaker.Input("id")` |
| `("WAN_CAMERA_EMBEDDING",)` | `io.WanCameraEmbedding.Input("id")` |
| `("LOAD_3D",)` | `io.Load3D.Input("id")` |
| `("LOAD_3D_ANIMATION",)` | `io.Load3DAnimation.Input("id")` |
| `("LOAD3D_CAMERA",)` | `io.Load3DCamera.Input("id")` |
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