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game-camera-system

Implements reactive Godot 4.x cameras: delta-scaled follow, trauma shake, room zones, SpringArm3D/orbit/FPS rigs, pop-free transitions, split-screen SubViewports, and XROrigin3D locomotion. Use when the view must react to gameplay. Not for static cameras, AnimationPlayer cinematics, OpenXR session/Quest export (game-xr-development), or the Camera2D/3D property cookbook (godot-camera-systems).

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 22:54
Detected SKILL.md language
English
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0
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