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game-fmod-wwise-integration

Integrates FMOD Studio or Audiokinetic Wwise: named events, parameters/RTPCs, banks, buses/snapshots/ducking, adaptive music, 3D spatialization, and Unreal/Unity/Godot plugins. Use when wiring FMOD, Wwise, RTPC, soundbanks, EventInstance, or AkAudioEvent. Not for Godot AudioStreamPlayer (godot-audio-systems), ffmpeg transcoding, or TTS. Never run both middlewares in one project or skip per-frame update()/RenderAudio().

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 22:54
Detected SKILL.md language
English
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0
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