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godot-3d-world-building

Builds Godot 4.7 3D levels with GridMap/MeshLibrary cell placement, CSGCombiner3D prototyping, WorldEnvironment sky/fog, chunk streaming, and LOD. Use when the user wants GridMap tiles, BSP-style CSG rooms, ProceduralSkyMaterial, or volumetric fog. Trigger: set_cell_item, map_to_local, CSGBox3D, PanoramaSkyMaterial. Not for StandardMaterial3D PBR or VoxelGI/SDFGI lighting. Never ship unbaked runtime CSG as final collision geometry.

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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