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godot-composition

Enforces Godot Has-A composition: selfish worker nodes, a logic-free orchestrator, signals-up/methods-down, and @export/%UniqueNames wiring. Use when the user wants to split player, NPC, or weapon systems out of a god-class inheritance chain. Trigger: Entity-Component, HealthComponent, child-node StateMachine. Not a scene-split chair (godot-scene-organization) and not the Health/Hitbox node kit (godot-component-system). Never deep-inherit features or let a component type-check its parent Player script.

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Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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