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godot-gdscript-mastery

Codifies GDScript 2.0 craft: static typing and green-gutter opcodes, typed signals, %UniqueNames, @onready versus _init, Callable.bind, and yield-to-await ports. Use for GDScript reviews, style-guide lock-in, or Godot 3.x script migrations. Not /game-csharp-godot (GodotSharp C#) and not the removed godot-gdscript-patterns twin. Never string-connect signals or pair @onready with @export.

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 20:25
Detected SKILL.md language
English
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0
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0

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