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design-generative-art

Create algorithmic visuals with p5.js, Canvas, or SVG using seeded randomness and interactive controls. Use when "generative art", "procedural visuals", "flow fields", "particle system", or "art from code". Charts → data-visualization.

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kensaurus/skills
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October 19, 2026 at 02:06
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name
design-generative-art
description
Create algorithmic visuals with p5.js, Canvas, or SVG using seeded randomness and interactive controls. Use when "generative art", "procedural visuals", "flow fields", "particle system", or "art from code". Charts → data-visualization.
license
Apache-2.0
# Algorithmic Art Skill **Degree of freedom: MIXED.** Algorithm and palette `[HIGH freedom]`; existing pipeline inventory and seed reproducibility `[LOW freedom — run exactly]`. Create generative, procedural, and mathematical art using code. Transform algorithms into visual experiences. ## This skill vs neighbors | Skill | Owns | |---|---| | **design-generative-art** (this) | Algorithmic visuals with p5.js, Canvas, or SVG; seeded randomness, controls | | `data-visualization` | Interactive, accessible charts and dashboards with Recharts, D3, or Victory | ## How to reason 1. **Inventory** — existing p5 / canvas / noise utilities 2. **Seed** — deterministic RNG; same seed = same pixels 3. **Parameterize** — density, palette, scale, complexity 4. **Validate** — resolution-independent; reduced-motion on loops ## Worked example > **Inventory:** no p5; one `getContext('2d')` chart canvas — do not hijack it. > **Seed:** `mulberry32(42)` drives a new `src/components/art/` flow field. > **Parameterize:** `density`, `palette` (ocean), `scale`; slider re-renders from the same seed. > **Validate:** seed 42 twice matches; `prefers-reduced-motion` stops the RAF loop. ## Self-critique before reporting - **No pipeline clash** — did not overwrite an existing canvas/WebGL path - **Reproducible** — same seed paints identical output - **Controls matter** — each param changes the picture, not just a label - **Right owner** — data charts → `data-visualization`; UI illustration → `design-frontend`; WebGL/3D → `enhance-web-web3d` ## Check existing first [LOW freedom — run exactly] **Before creating ANY generative art, verify:** 1. **Check for existing creative coding setup:** ```bash cat package.json | grep -i "p5\|three\|canvas\|pixi\|paper" ls -la src/components/art/ src/components/generative/ 2>/dev/null ``` 2. **Check for existing canvas/WebGL usage:** ```bash rg "Canvas|useFrame|getContext.*2d|WebGL" --type tsx -l ``` 3. **Check for existing noise/random utilities:** ```bash rg "simplex\|perlin\|noise\|seedrandom" --type ts ``` **Why:** Don't conflict with existing rendering pipelines or duplicate utility code. ## Core Principles [HIGH freedom] ### 1. Seeded Randomness Every piece should be reproducible with a seed: ```typescript function mulberry32(seed: number) { return function() { let t = seed += 0x6D2B79F5 t = Math.imul(t ^ t >>> 15, t | 1) t ^= t + Math.imul(t ^ t >>> 7, t | 61) return ((t ^ t >>> 14) >>> 0) / 4294967296 } } // Usage const rng = mulberry32(42) // Same seed = same output const value = rng() // 0-1 deterministic random ``` ### 2. Parameterized Generation Make art controllable via parameters: ```typescript interface ArtParams { seed: number density: number // 0-1 palette: string[] scale: number speed: number complexity: number // 0-1 } ``` ### 3. Resolution Independence Design for any canvas size: ```typescript // Normalize coordinates to 0-1 range const nx = x / width const ny = y / height // Then scale to canvas const px = nx * canvas.width const py = ny * canvas.height ``` ## Techniques [HIGH freedom] - **Flow fields** — a grid of angles; particles follow it with low alpha for trails - **Recursive subdivision** — split a rect 30–70% until depth or a random stop, fill leaves - **Circle packing** — grow candidates until collision or bounds, keep those with r > 2 - **L-systems** — rewrite an axiom by rules, then draw with a turtle stack ```typescript function generateLSystem(system: LSystem): string { let current = system.axiom for (let i = 0; i < system.iterations; i++) { current = current.split('').map(c => system.rules[c] || c).join('') } return current } ``` Full implementations of all four: [references/algorithms.md](references/algorithms.md). ## React Component Pattern [HIGH freedom] - `'use client'` canvas wrapper; `seed`, `width`, `height`, `palette`, `className` props - Render in `useCallback` keyed on seed/size/palette; `useEffect` calls it - Controls: a Regenerate button (`Date.now()` seed) and a labelled numeric seed input - Canvas styled `maxWidth: '100%', height: 'auto'` for responsive display Full component: [references/component-palettes-export.md](references/component-palettes-export.md) §React Component Pattern. ## Color Palettes [HIGH freedom] Curated 5-color sets in warm / cool / monochrome / vibrant / Japanese-inspired groups (`sunset`, `ocean`, `ink`, `neon`, `wabi`, …). Table: [references/component-palettes-export.md](references/component-palettes-export.md) §Color Palettes. ## Animation Loop [HIGH freedom] - `requestAnimationFrame` loop; `t = frame * params.speed * 0.01` - Semi-transparent black overlay (`rgba(0,0,0,0.02)`) for trails - Return a cleanup that calls `cancelAnimationFrame` Full loop: [references/algorithms.md](references/algorithms.md) §Animation Loop. ## Export & Sharing [HIGH freedom] - PNG: `canvas.toDataURL('image/png')` into a download link named `${filename}-${Date.now()}.png` - SVG: `XMLSerializer` → `Blob` (`image/svg+xml`) → `URL.createObjectURL` Helpers: [references/component-palettes-export.md](references/component-palettes-export.md) §Export & Sharing. ## Related Skills - `enhance-web-web3d` — WebGL, Three.js, shaders for 3D generative art - `design-motion` — Animation patterns for interactive pieces - `design-canvas` — Print-quality visual design philosophy - `data-visualization` — Data-driven generative compositions ## Validation [LOW freedom — do not skip] After creating algorithmic art: 1. **Reproducibility** → Same seed produces identical output 2. **Performance** → 60fps for animated pieces 3. **Resolution** → Looks good at target export size 4. **Palette** → Colors work together harmoniously 5. **Parameters** → Controls produce meaningful visual changes 6. **Export** → PNG/SVG export works correctly 7. **Accessibility** → Animated art respects `prefers-reduced-motion`
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