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audio-and-metasounds

Play and control audio in Unreal — the sound asset types (SoundWave, SoundCue, MetaSound Source), playing 2D/3D sounds from C++ (UGameplayStatics, UAudioComponent), spatial attenuation, sound classes/submixes/concurrency for mixing, runtime MetaSound parameters, Quartz beat-quantized playback, and the MetaSound Builder API. Use when playing SFX/music, attaching looping sounds to actors, setting up 3D spatialization, mixing/ducking audio, driving procedural audio with MetaSounds, or debugging silent sounds, voice spam, or parameter mismatches.

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Source facts

Repository
kevinpbuckley/unreal-engine-skills
Last source activity
August 4, 2026 at 15:34
Detected SKILL.md language
English
Stars
28
Forks
3

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