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data-driven-design

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UpdatedMay 27, 2026 at 03:49

Drive Unreal gameplay from externally-editable data instead of hardcoded values — DataTables (UDataTable, FTableRowBase, CSV/JSON import, UCompositeDataTable), DataAssets (UDataAsset, UPrimaryDataAsset with AssetManager), Curves (UCurveFloat, UCurveTable, FRuntimeFloatCurve), config-driven UPROPERTY(config) in .ini files, and DeveloperSettings (UDeveloperSettings) for project-wide tuning. Use when defining item/enemy/level/balance schemas, choosing the right data container, exposing designer-tunable values, replacing magic numbers with editable assets, or layering data across DLC/platforms with composite tables.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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