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landscape-and-foliage

Stars11
Forks2
UpdatedMay 27, 2026 at 03:49

Terrain, instanced vegetation, and procedural environment generation in Unreal C++ — ALandscape / ALandscapeProxy / ULandscapeComponent (heightmap grid, material layers, edit layers, splines, Nanite landscape), UFoliageType / AInstancedFoliageActor / UHierarchicalInstancedStaticMeshComponent (HISM-backed instanced foliage, procedural foliage volumes), and the PCG framework (UPCGComponent / UPCGGraph, point data, landscape sampling, runtime generation). Use when creating or sculpting terrain, painting weight layers or foliage, adding landscape splines, batching vegetation with HISM, authoring PCG graphs, querying landscape data from C++, or debugging instancing and PCG generation issues.

Installation

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