Skip to main content

save-and-load

Persist and restore game data in Unreal C++ using the SaveGame system — define a USaveGame subclass with UPROPERTY members, create/save/load/delete named slots via UGameplayStatics (SaveGameToSlot, LoadGameFromSlot, AsyncSaveGameToSlot, AsyncLoadGameFromSlot, DoesSaveGameExist, DeleteGameInSlot), and serialize actor state into a byte buffer with FMemoryWriter/FMemoryReader and FObjectAndNameAsStringProxyArchive. Covers the SaveGame UPROPERTY specifier and ArIsSaveGame archive flag for selective actor serialization, the ULocalPlayerSaveGame subclass for per-user saves, save versioning and migration, ISaveGameSystem platform abstraction, and design rules for what belongs in a save. Use when implementing save/load, persisting progress, inventory, or settings, handling multiple save slots or user profiles, serializing dynamic actor state, migrating old saves, or troubleshooting missing fields and null returns on load.

Jump to install

Source facts

Repository
kevinpbuckley/unreal-engine-skills
Last source activity
August 4, 2026 at 15:34
Detected SKILL.md language
English
Stars
28
Forks
3

Install options

The review-first prompt is selected by default. You can switch to a direct command or download a local copy.

Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.