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design-craft

Opinionated product-design skill for building, reviewing, polishing, and iterating on landing pages, apps, dashboards, AI products, design systems, and brand touchpoints. UX and comprehension first, then restraint (three type sizes, delete decoration), then foundations, then tactical craft — hierarchy, spacing systems, type scales, HSL palettes, shadows, finishing touches. Distilled from 20 YC Design Review videos (Linear, Stripe, Cursor, Framer) plus the Refactoring UI book. Use whenever the user asks to design, redesign, critique, or polish anything user-facing: "make it look better/more professional/trustworthy", de-slop the AI/vibe-coded look, fix a landing or pricing page, improve conversion, design an AI feature or agent UI, set up tokens or a design system, review a URL/screenshot/mockup. Also trigger for tactical UI questions — spacing feels off, visual hierarchy, choosing colors, typography, empty states, Tailwind/CSS styling — even without the word "design". Not for pure backend/DevOps work.

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Source facts

Repository
kipperdev/community-skills
Last source activity
August 23, 2026 at 14:19
Detected SKILL.md language
English
Stars
5
Forks
6

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