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Agentic-HOI4-Modding

Agentic-HOI4-Modding contains 16 collected skills from klimPaskov, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
16
Stars
9
updated
2026-08-04
Forks
0
Occupation coverage
3 occupation categories · 69% classified
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Skills in this repository

hoi4-comfyui-cloud
software-developers

Use only when the selected HOI4 portrait provider is the Comfy Cloud MCP route.

2026-08-04
hoi4-comfyui-local
software-developers

Use only when the selected HOI4 portrait provider is a configured loopback ComfyUI installation.

2026-08-04
hoi4-comfyui-runpod
software-developers

Use only when the selected HOI4 portrait provider is an existing RunPod ComfyUI workspace.

2026-08-04
hoi4-feature-assets
unclassified

Use when creating, sourcing, processing, converting, organizing, wiring, or documenting visual assets for a Hearts of Iron IV mod.

2026-08-04
hoi4-portrait-production
software-developers

Use for the provider-neutral HOI4 portrait source, prompt, archive, validation, and runtime handoff contract.

2026-08-04
hoi4-subagents
unclassified

Use when coordinating custom Codex subagents for HOI4 mod implementation, asset production, text and audio research, audits, active small patches, planning handoffs, or documentation work.

2026-08-04
hoi4-events
unclassified

Use when implementing, updating, auditing, or documenting Hearts of Iron IV events and event chains, including news and report events, on_action hooks, localisation, pictures, registration hooks, and validation.

2026-08-02
hoi4-feature-planning
unclassified

Use when expanding Hearts of Iron IV mod feature ideas into detailed specifications before implementation.

2026-08-02
hoi4-text-audio-research
unclassified

Use when a Hearts of Iron IV mod task needs sourced quotes, cultural remarks, slogans, title-like references, public-domain text, licensed music, sound cues, or audio source documentation.

2026-08-02
hoi4-super-events
software-developers

Use when designing, researching, registering, wiring, testing, or documenting a Hearts of Iron IV Super Event with the optional reusable runtime.

2026-08-02
hoi4-3d-model-pipeline
software-developers

Create, rig, animate, convert, export, audit, and integrate Hearts of Iron IV 3D units, buildings, props, creatures, vehicles, aircraft, and naval objects through a verified Meshy-to-Blender-to-io_pdx_mesh workflow. Use when a HOI4 mod needs .mesh, .anim, PDX model textures, entity or .asset handoffs, scale calibration, skeletal actions, or runtime model QA.

2026-07-25
hoi4-frame-animation
special-effects-artists-and-animators

Use when a Hearts of Iron IV mod needs animated sprites, animated icons, animated scripted GUI pieces, animated portraits, GIF previews, frame sheets, hover loops, pulsing glows, floating seals, warning pulses, route emblems, or frame-by-frame asset packages. Requires real per-frame source artwork or source frames. For HOI4, the final in-game animation must be a frame-sheet texture wired through the verified `.gfx`/`.gui` pattern, usually `frameAnimatedSpriteType`, not a saved GIF.

2026-07-25
hoi4-improvement-loop
project-management-specialists

Use when recursively deepening HOI4 mod mechanics, events, focus trees, countries, decisions, assets, lore, sourced text or audio packages, scripted GUI, formables, and implementation audits into concrete expansion specs and improvement handoffs.

2026-07-25
hoi4-decisions-missions
software-developers

Use when designing, implementing, auditing, or fixing Hearts of Iron IV decisions, missions, timed objectives, decision categories, and mission localisation.

2026-07-23
hoi4-focus-trees
software-developers

Use when designing, implementing, auditing, or fixing Hearts of Iron IV national focus trees.

2026-07-23
hoi4-mtth
software-developers

Define and use HOI4 MTTH variables safely (base/modifiers, file-scoped constants, and mtth:entry usage in set_variable/set_temp_variable) with guidance for minimizing ai_will_do clutter.

2026-07-23
Agentic-HOI4-Modding Agent Skills on GitHub | SkillsMP