Android 架构、依赖注入、数据层、测试规范官方参考。涵盖 UDF/MVI 模式、Hilt/Dagger、Room、Paging、 DataStore、WorkManager、ViewModel、测试策略等。安卓开发第一要义:参考官方文档和案例! Triggers: "Android 架构", "MVVM", "MVI", "UDF", "Hilt", "Dagger", "Room", "Paging", "ViewModel", "WorkManager", "DataStore", "测试", "架构设计", "DI", "依赖注入"
Jetpack Compose 官方示例与最佳实践参考。涵盖 Compose UI 实现、动画、手势、导航、Material3 主题、 性能优化、测试等所有方面。安卓开发第一要义:参考官方文档和案例! Triggers: "Compose 怎么写", "Compose 动画", "Compose 导航", "Compose 性能", "Compose 主题", "Jetpack Compose sample", "Material3 Compose", "Compose testing", "Compose best practice"
Android 官方示例代码库完整索引。涵盖架构、Compose UI、性能、测试、存储、网络、相机、媒体、安全等所有领域。 安卓开发第一要义:参考官方文档和案例!遇到任何 Android 开发问题,首先查阅官方示例而非第三方博客。 Triggers: "Android 官方示例", "参考官方代码", "Android sample", "官方架构", "Jetpack sample", "Compose 示例", "Room 示例", "Navigation 示例", "如何实现 XX 功能", "最佳实践"
Expert guidance on Haze blur effect configuration, styling, materials, progressive blur, masking, and input scale. Use when configuring blur radius, tint/color effects, noise, HazeMaterials/CupertinoMaterials/FluentMaterials, gradient blurs, or blur masking.
Expert guidance on building custom VisualEffect implementations for Haze. Use when creating custom shader effects, non-blur visual effects, or extending Haze with new effect types.
Frequently asked questions about Haze. Use when asked about Haze vs Modifier.blur, cross-platform blur consistency, or which Android versions Haze supports.
Guide for migrating from Haze v1.x to v2.0. Use when upgrading Haze dependencies, fixing compilation errors after a version bump, or converting v1 API calls to v2 syntax.
Expert guidance on common Haze usage patterns and recipes. Use when implementing Scaffold blur, sticky headers, overlapping effects, dialog blur, or deep hierarchy state sharing with Haze.