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libgdx-lwjgl3-desktop

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UpdatedFebruary 9, 2026 at 22:20

Use when writing libGDX Java/Kotlin code targeting the LWJGL3 desktop backend — Lwjgl3Application launcher, Lwjgl3ApplicationConfiguration, window management, fullscreen toggle, multi-window, file access (internal/local/external on desktop), desktop-specific pause/resume behavior, cursor customization, or clipboard access. Use when debugging wrong file paths, FPS/vsync configuration, or pause() not firing on focus loss.

Installation

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