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libgdx-math

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UpdatedFebruary 9, 2026 at 22:20

Use when writing libGDX Java/Kotlin code involving math utilities — Vector2, Vector3, Matrix4, Quaternion, MathUtils, Interpolation, Intersector, Polygon, Circle, Rectangle, or spline curves. Use when debugging mutation bugs, wrong interpolation names, or incorrect collision detection.

Installation

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SKILL.md
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