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libgdx-particles

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UpdatedFebruary 9, 2026 at 22:20

Use when writing libGDX Java/Kotlin code involving 2D or 3D particle effects — ParticleEffect, ParticleEffectPool, ParticleEmitter, particle loading, AssetManager integration, blend functions, or the 3D particle system (ParticleSystem, BillboardParticleBatch). Use when debugging frozen particles, compounding scale, pooled effect leaks, or wrong blend modes.

Installation

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