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game-engine-export

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UpdatedApril 24, 2026 at 15:59

Use when implementing or reviewing exporters, importer scripts, presets, or documentation for Godot, Unity, Phaser, TexturePacker, Tiled, LDtk, or other game engines/frameworks. Applies to texture settings, nearest filtering, sprite slicing, pivots, animation import, tileset metadata, and engine-specific bundles. Do not use for the generic sprite manifest unless engine adaptation is involved.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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