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game-3d-modeling-and-dcc

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UpdatedJune 15, 2026 at 20:53

3D modeling and DCC (Blender) pipeline standards for the Arcade crown (The Sculptor). Produces geometry execution standards โ€” topology / edge-flow rules, retopo targets, UV / lightmap layout, PBR channel sets, LOD chains, pivot/scale/axis conventions โ€” and the Blender/DCC commission contract that garland's blender-model / blender-rig sub-agents execute via the existing blender-mcp backend. The crown never models, retopologizes, or drives Blender inline; it writes the DCC contract and emits an ASSET_JOB (model_type:mesh|rig, provenance_required:true) to garland. Ties to the mesh-topology-budget gate and (for gen-AI assets) ai-content-provenance.

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