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game-economy-and-monetization

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UpdatedJune 15, 2026 at 12:47

Economy-designer skill for producing economy simulations and monetization specs โ€” currencies, source/sink/leak tables, gacha/loot math with pity timers and published odds, Monte-Carlo balancing, progression curves, retention/LTV/ARPDAU KPIs, store A/B plans, and a per-region jurisdiction table. Read this before designing any monetized or live-service economy. Invoked by The Economist and The Arbiter; feeds the loot-box-jurisdiction gate. Complements the engineering-side game-design economy-spreadsheet template in pair-programmer by adding Monte-Carlo balancing, the full jurisdiction matrix, and KPI dashboards.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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