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game-qa-and-balance

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UpdatedJune 15, 2026 at 12:47

QA strategy and balance DESIGN for the Arcade crown (The Warden + The Playtester). Produces test plans from specs, bot-playthrough script specs, balance Monte-Carlo setups with synthetic players, regression gates, telemetry taxonomies, and the accessibility floor (GAG/XAG/APX/CVAA). Designs the strategy + acceptance โ€” the actual test code is delegated to engineering (pp test-strategist / game-* teams). Ties to game-accessibility-guidelines and game-perf-budget rubrics.

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