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game-systems-design

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UpdatedJune 15, 2026 at 12:47

Systems-designer skill for producing mechanics and systems specs at studio altitude โ€” verbs, inputs/outputs, feedback, failure-states, counter-play, teaching scenarios, difficulty scaling, systemic interactions, combat math, status-effect stacking, the economy of attention, emergence, and exploit-resistance. Read this before designing any mechanic or system. Invoked by The Systemsmith and The Duelist. Complements the engineering-side game-design mechanic-spec template in pair-programmer by adding the systems-interaction and combat-math layers studios use to find emergence and exploits before they ship.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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