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game-vision-and-pillars

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UpdatedJune 15, 2026 at 12:47

Director-altitude skill for producing a game's vision artifacts — the one-pager, the testable pillar set, and the greenlight memo — at studio-leadership altitude. Read this before any greenlight, scope arbitration, or vision-lock. Owns the hook, the singular audience, the comp set, the USP, 3-5 falsifiable pillars, named anti-pillars, kill-criteria, and the target launch quarter. Invoked by The Director; feeds the game-design-pillars-testable gate. Complements (does not duplicate) the engineering-side game-design skill in pair-programmer, which authors the GDD body.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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