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level-and-world-design

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UpdatedJune 15, 2026 at 12:47

Level-design-director skill for producing level and world specs at studio altitude — pacing diagrams annotated with the verb, critical-vs-optional paths with jump/traversal margins, encounter maps, PCG + LLM generation pipelines with constraint solving, navigation graphs, and streaming/occlusion/perf-aware layout in ENGINE UNITS. Read this before designing any level, world, or generation pipeline. Invoked by The Cartographer and The Duelist. Complements the engineering-side game-design level-greybox template in pair-programmer by adding per-genre pacing, PCG constraint specs, and streaming-budget awareness.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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