| name | family-immersive-premium |
| description | This skill should be used for premium tech, glass, glow, cinematic 3D, layered storytelling, and atmosphere-led UI with controlled spectacle. |
Family Immersive Premium
Use when the UI should feel layered, luminous, cinematic, or premium-tech while still preserving hierarchy and readability.
Handle these jobs
- design premium launches with atmosphere
- review glass, glow, aurora, or 3D-heavy pages
- turn flat marketing into layered premium storytelling
- convert product-safe layouts into more immersive hero-led experiences
Family thesis
Use depth, light, and staging to create atmosphere. Let spectacle support hierarchy instead of replacing it.
Use this family when
- the brief mentions premium tech, cinematic, glass, glow, 3D, layered, or immersive
- the hero needs strong mood and focal depth
- narrative reveal matters more than pure scan speed
Avoid this family when
- the page is dense, operational, or table-heavy
- the team needs maximum neutrality and directness
- glow, blur, or motion would damage clarity
Always cover
- focal depth and hero staging
- atmosphere vs readability balance
- surface and material language
- motion budget
- what effects must be reduced or removed
Output contract
Return:
- family thesis
- hierarchy and staging rules
- surface and motion treatment
- component directives
- avoid list
- review or conversion moves
Guardrails
- Name one focal scene before adding effects.
- Keep text contrast and reading rhythm explicit.
- Use glow, blur, or 3D only when they clarify the premium story.
- Remove fake-premium decoration with no structural role.
Resources
references/doctrine.md
references/recipes.md