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lev-os/agents

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skills collected
2,887
GitHub stars
24
GitHub forks
3

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Skills in this repository

Showing 40 of 2,887 collected skills.

occupation
unclassified
description

Use when working with macOS GUI apps, desktop automation, background clicks, drag or canvas tasks. Agents run JavaScript in one open session through scripts/cu.mjs (code mode, no MCP registration); the engine is OpenAI's Codex Computer Use when the ChatGPT…

updated
occupation
unclassified
description

Atlassian, Rovo, Robo, Teamwork Graph, TWG, Jira, Confluence; REA reverse engineering, MCP-to-CLI integration; GitHub, gh, issues, pull requests; Notion, ntn, pages, databases; Slack, chat, messaging, Block Kit; Exa, web search, semantic search, contents;…

updated
occupation
unclassified
description

Automate the user's logged-in Chromium browser: read pages, fill forms, scrape data, operate tabs, test a UI, or debug a website. Requires the bsk CLI and browser extension.

updated
occupation
unclassified
description

Maintain a local JSON-backed progress view with live refresh, nested work lists and linked evidence. Use for browser status reports and long-running work dashboards; execution stays with the existing work owner.

updated
occupation
unclassified
description

Use when designing UX/product flows, researching users or personas, conducting Agentic user research with day-in-the-life simulations, creating wireframes or IA, working with Pencil visuals, or designing agentic CLI UX.

updated
occupation
unclassified
description

Checkpoint sync: one bounded script run commits, merge-pulls and pushes the current checkout and its dirty submodules, with a Lore commit message per repository. Ordinary sync checkpoints everything dirty; paths after -- are an explicit optional limit.…

updated
occupation
unclassified
description

Use when a task, agent brief, UX route, CDO plan, wave, or sprint needs relevant local skill material, or when selected material's applicability and loading must be checked.

updated
occupation
unclassified
description

Use when coordinating a multi-step goal across agents, skills, Lev lifecycle routes, scheduling, research, implementation, review, or human decisions.

updated
occupation
unclassified
description

Architecture reasoning with trade-offs, ADRs, C4, and fitness functions. Use when user asks for system design, tech selection, architecture review, or ADR drafts.

updated
occupation
unclassified
description

Use when source-faithful planning artifacts need simple host-only, standard, or deep enrichment before SDLC proposal review or a non-coding domain handoff.

updated
occupation
unclassified
description

Use when the operator explicitly invokes /horizon or skill://horizon for a long-horizon planning brief, or when lev-plan loads the method as its conditional planning reference.

updated
occupation
unclassified
description

Use when guiding decision interviews that produce a design artifact in .lev/pm/designs before proposal or implementation planning.

updated
occupation
unclassified
description

Use when compiling captured or designed intent into a Lev plan (human runbook, migration, architecture plan, multi-slice roadmap), deepening or reviewing a plan, changing plan state under `.lev/pm/plans/`, reviewing slice readiness, rendering a slice map, or…

updated
occupation
unclassified
description

Use when routing intent into Lev lifecycle work, clarifying an uncertain next step, or invoking and diagnosing the Lev CLI and runtime.

updated
occupation
unclassified
description

Use when the user asks to prove, spike, prototype, POC, validate a production path, compare landing zones, or decide whether an idea should move to propose, monitor, reject, or archive.

updated
occupation
unclassified
description

Use when verified work is ready for QA, acceptance, checkpointing, learning, recommendation, and handoff.

updated
occupation
unclassified
description

Run and supervise Lev-aware coding workers across Codex, Claude Code, Gemini, OpenCode, Pi, OmO Native (omo), or oh-my-pi (omp), including CAAM identity handling and single-worker or coder-reviewer SDD modes.

updated
occupation
unclassified
description

Use when running execution-ready task slices, dispatching verified `lev exec` flows, or reviewing implementation work in the Exec lane.

updated
occupation
unclassified
description

Convert an explicit user request into a Codex goal and pass its chosen coder, Lev, omo/omp, SDD, or Fable execution flags to $coder.

updated
occupation
unclassified
description

Use when adversarially reviewing behavior with dynamic e2e evidence: hostile scenario matrices, misleading-success and harness-error checks, bounded QA cycles, cleanup evidence, and repair requests returned to the caller.

updated
occupation
unclassified
description

Use when selecting UX research, wireframes, UI implementation or review, mobile design, visual direction, graphics, animation, or video methods.

updated
occupation
unclassified
description

Build inclusive interfaces with WCAG compliance and best practices.

updated
occupation
unclassified
description

Generate AI images with GPT-Image-2, FLUX, Gemini, Grok, Seedream, Reve and 50+ models via inference.sh CLI. Models: GPT-Image-2, FLUX Dev LoRA, FLUX.2 Klein LoRA, Gemini 3 Pro Image, Grok Imagine, Seedream 4.5, Reve, ImagineArt. Capabilities: text-to-image,…

updated
occupation
unclassified
description

AI Native Product Designer role - LLM-first workflow, AI code prototyping, Figma as finish line, self-serve research, outcome ownership. Use for leveling, workflow design, and AI readiness reviews. Includes quick reference, full rubric appendix, checklist,…

updated
occupation
unclassified
description

AI product engineering for shipping LLM features to production.

updated
occupation
unclassified
description

Help users define AI product strategy. Use when someone is building an AI product, deciding where to apply AI in their product, planning an AI roadmap, evaluating build vs buy for AI capabilities, or figuring out how to integrate AI into existing products.

updated
occupation
unclassified
description

Generate AI videos on RunComfy via the `runcomfy` CLI. A smart router across the full video-model catalog: HappyHorse 1.0 (Arena #1, native in-pass audio), Wan-AI Wan 2-7 (open weights, audio-driven lip-sync), ByteDance Seedance v2 / 1-5 / 1-0 (multi-modal…

updated
occupation
unclassified
description

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration.

updated
occupation
unclassified
description

Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or…

updated
occupation
unclassified
description

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the…

updated
occupation
unclassified
description

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…",…

updated
occupation
unclassified
description

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and…

updated
occupation
unclassified
description

Design iOS apps following Apple's Human Interface Guidelines. Generate native components, validate designs, and ensure accessibility compliance for iPhone, iPad, and Apple Watch.

updated
occupation
unclassified
description

Redesign mobile app UI to feel unmistakably Apple-like, iOS-forward, and native. Use this skill when building iOS apps, applying Apple Human Interface Guidelines, or creating native-feeling mobile interfaces with SF Pro typography, translucency, and…

updated
occupation
unclassified
description

Accessibility engineering for product interfaces, from focus states and keyboard support to ARIA, forms, and screen readers. Use when building or reviewing UI components, modals, menus, forms, custom widgets, or when the user says "make this accessible" or…

updated
occupation
unclassified
description

OKLCH color space and color usage for web projects. Convert hex/rgb/hsl to oklch, generate palettes, check contrast, handle gamut boundaries, theme with Tailwind v4, and apply color with meaning. Triggers on oklch, color conversion, palette generation,…

updated
occupation
unclassified
description

Review a Figma interface across UI polish, accessibility, layout, typography, and writing, then pin findings as cards beside the frame. Use in Figma Agent or Figma Make when asked to critique, polish, or audit a screen.

updated
occupation
unclassified
description

Layout structure for web interfaces, from grouping and alignment to reading order, progressive disclosure, and adaptive breakpoints. Use when structuring a page or component, spacing or aligning controls, deciding what collapses at small sizes, handling RTL…

updated
occupation
unclassified
description

Web typography from choosing fonts to spacing, wrapping and accessibility. Use when picking or pairing typefaces, configuring variable fonts or OpenType features, setting up a type scale, checking heading hierarchy, styling text in components, truncating…

updated
occupation
unclassified
description

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, micro-interactions, enter/exit animations, choosing or reviewing icons, or…

updated
Showing 40 of 2,887 collected skills.

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