analytics-event-tracking
Track custom game events for player behavior analysis
Source facts
- Repository
- LgrappaG/Workflows-Agents
- Last source activity
- March 29, 2026 at 21:56
- Detected SKILL.md language
- English
- Stars
- 2
- Forks
- 0
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Source instructions · Read-only preview- name
- analytics-event-tracking
- description
- Track custom game events for player behavior analysis
- risk
- medium
- source
- workspace
- date_added
- 2026-03-24
- usage
- Player action tracking (quest complete, item purchased, death), engagement funnels (tutorial-to-first-kill), A/B test event collection, session-based analytics
- avoid
- Sending raw PII (email, IP address, device ID) in events, omitting timestamps causing retroactive ordering issues, batching indefinitely blocking offline events, ignoring network failures causing silent drops
- mandates
- Event delivery rate >=99%, latency <100ms per event, batch compression >=40%, zero PII in payloads, idempotency key enforcement
- response
- Configure event schema with strict field validation (event_type, user_id hash, timestamp UTC,, Implement client-side batching queue with 5s flush interval or 100-event threshold, applying, Route events to multi-region ingestion endpoints with automatic failover, logging delivery confirmations, Monitor event pipeline with 1min aggregations: ingested count, delivery rate %, latency
# Analytics Event Tracking
Track custom game events for player behavior analysis
## Risk Level
**MEDIUM**
## Core Rules
- Implement properly
- Test thoroughly
- Validate results
## Response Pattern
1. Design appropriate approach
2. Implement solution
3. Test edge cases
4. Validate quality
## Usage Contexts
- Behavior tracking
- Development workflows
## What NOT to Do
- Missing events
- Incomplete testing
- Deploy without validation
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