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cxc-dev-uiux-design

Use for UI/UX and brand direction. Triggers: make it look good, onboarding, empty state, error state, favicon, logo, design system, 깔끔하게, 모던하게, 감성적으로.

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lidge-jun/codexclaw
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October 27, 2026 at 16:42
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name
cxc-dev-uiux-design
description
Use for UI/UX and brand direction. Triggers: make it look good, onboarding, empty state, error state, favicon, logo, design system, 깔끔하게, 모던하게, 감성적으로.
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{"last-verified":"2026-07-14","short-description":"Design judgment for vague briefs, UX states, typography, layout patterns, logos, and brand vocabulary."}
# UI/UX Design: Intent Discovery, Patterns & Product Vocabulary Activates by change surface when: - User's design direction is vague ("깔끔하게", "모던하게", "just make it look good") - Building onboarding, empty state, error state, or loading state UI - User references a product aesthetic ("Notion 느낌", "Linear처럼") - Starting a new design system or generating a color palette - Choosing layout patterns or navigation architecture - Setting up favicons, product logos, or brand identity elements - Handling logo dark mode variants, OG images, or social sharing meta Read this before style-specific references when the user cannot articulate a clear design direction. For rendered anti-slop tell detection and implementation-level banned patterns, defer to `dev-frontend/references/core/anti-slop.md`, especially the 2026 gradient budget and one-note theme bans. This skill owns concept/taste-level anti-slop judgment (is this direction generic or domain-wrong?). Use [dev](../dev/SKILL.md) for work class, fast paths, rule classes, family invariants, proof and safety; current evidence: [conditional routes](../dev/SKILL.md#conditional-routes). Use browser fetch/open/text/get-dom/snapshot only after candidate URLs exist. ## Modular References | Condition | Reference | |---|---| | Every design task: role boundary, rule classes and implementation handoff | [Role boundaries](references/role-boundaries.md) | | User-facing decision points | [Lazy-user gate](references/lazy-user-gate.md) | | Vague design direction or no brief | [Intent discovery](references/intent-discovery.md) | | New pages/components/layouts: before frontend code | [Design Read](references/design-read.md) | | Auditing an existing product: personas, journeys, ideal state, gap ledger | [Experience audit](references/experience-audit.md) | | Platform-neutral principles for an audit or ideal state (HIG-derived) | [Universal principles](references/universal-principles.md) | | Concept generation before implementation | [Concept procedure](references/concept-exploration.md) | | After concept lock: production assets | [Asset handoff](references/asset-handoff.md) | | Choosing iconography during Design Read | [Icon strategy](references/icon-strategy.md) | | Styles, product references, typography, palette, states, IA, branding, Korean UI or pre-delivery checks | [Topic index](references/topic-index.md) | ## UX State Contract (UX-STATE-01) For onboarding, empty, loading, error, or progressive-disclosure work, the body must answer the state meaning before styling. Deep patterns live in `references/ux-states.md`. - Onboarding teaches the first meaningful action, not the whole product. - Empty explains why the state exists and names the next action. - Loading chooses skeleton for known structure, spinner/progress for short unknown waits, and avoids fake completion. - Error exposes retry, recovery, or escalation; never dead-end the user. - Progressive disclosure names what stays hidden, why it stays hidden, and where it becomes available. ## IA Chooser (UX-IA-01) Default navigation architecture by work shape; read `references/responsive-nav.md` for responsive details. | Work shape | Default IA | |------------|------------| | Dense desktop repeated work | Sidebar + command palette | | Medium sectioned work | Tabs or segmented navigation | | Mobile-primary consumer flow | Bottom nav, sheet, or thumb-zone actions | | Wizard/auth/setup | Stepper or stacked linear flow | ## 2.5 Visual Concept Exploration (UX-CONCEPT-GEN-01, DEFAULT) Before implementing a C2+ expressive or brand-visible surface, read the [concept procedure](references/concept-exploration.md).
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