| name | cyberpunk-neon-city |
| description | A rain-soaked cyberpunk city block with neon signs, rooftop parkour, teleporter pads, data chip collectibles, and moody purple-blue atmosphere |
| user-invocable | true |
| metadata | {"emoji":"🌃","type":"world","version":"2.0","genre":"Exploration / Parkour / Sci-Fi","estimated_entities":130,"features":["teleporters","collectibles","moving_platforms","npcs","dialogue","signs","hud","spatial_audio","emissive_lighting"],"seo":{"primary_keyword":"cyberpunk city 3D","secondary_keywords":["neon city environment template","cyberpunk game world AI"]}} |
| useWhen | [{"contains":"cyberpunk"},{"contains":"neon city"},{"contains":"sci-fi city"}] |
Cyberpunk Neon City — "Neon Runner"
A rain-soaked cyberpunk city block at night. Dense skyscrapers with neon signs line a central street. First-person. Player uses teleporter pads to reach rooftops, collects 3 data chips, navigates a moving platform between buildings.
Generation Strategy
- Flat dark asphalt plane (40×40), wet-street PBR
- 10 skyscrapers (heights 8–25), dark materials, box colliders
- Street: road lanes, 6 streetlights, steam vents, neon signs
- Emissive layer: window strips, holographic rings, pulsing signs
- 3 teleporter pads (ground→rooftop) + 1 moving platform (Y=18)
- 3 data chips on rooftops (cyan emissive, spinning)
- Street Fixer NPC with hint dialogue
- Audio: rain + hum + bass + rooftop wind
- Kill zone at Y<-2 → respawn at street level
Design Intent
Oppressive and beautiful. Night only. No sun. Neon is the ONLY color. Wet streets reflect. Player motivation is vertical: get UP. First-person maximizes the canyon effect of looking up at towers.
Player
camera_mode: "first_person"
walk_speed: 6, run_speed: 12, jump_force: 9
spawn: [0, 1, -25]
HUD: "DATA CHIPS: 0/3" top-right, cyan #00ffff