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game-creation

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UpdatedMarch 8, 2026 at 23:40

Workflow orchestration skill for building game prototypes with Claude Code + Godot MCP. Activate this skill whenever starting a new game project, resuming game development work, planning game mechanics or features, or the user says anything like "build a game", "create a game", "make a platformer", "make an RPG", "let's build a shooter", "start a new Godot project". Also activate when discussing game architecture, scoping a prototype, or choosing between game genres. This is the top-level conductor — it coordinates the entire process from concept to playable prototype. Even if you know how to build games, use this skill: it codifies lessons from real sessions that prevent hours wasted on silent MCP failures, wrong sprite layouts, and missing collision shapes.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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