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godot-mcp

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UpdatedMarch 8, 2026 at 19:09

Operational guide for using Godot MCP (godot-mcp) tools correctly. Activate this skill whenever calling ANY Godot MCP tool (create_scene, add_node, load_sprite, run_project, etc.), setting up a Godot project for MCP use, building scenes programmatically, or running the debug loop. Also activate when discussing MCP capabilities/limitations or when a subagent is delegated to do MCP scene-building work. Without this skill, Claude will hit silent failures — Vector2 properties dropped, load_sprite errors on un-imported assets, orphan debug processes. This skill prevents all of them.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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