Use when a Titanium app declares ti.synthengine in tiapp.xml, imports require('ti.synthengine'), or asks for generated tones, chords, patterns, retro/game/UI sounds, alarms, sweeps, vibrato, envelopes, panning, gain staging, or troubleshooting with that…
macCesar/titools
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Skills in this repository
Showing 13 of 13 collected skills.
Plan, record, narrate and deliver PurgeTSS video tutorials for Titanium Alloy or Classic projects in VS Code on macOS. Use for any PurgeTSS tutorial, demo, episode, retake, ElevenLabs narration, cue sheet, subtitles, publishing metadata or final master — a…
Use when reference files for the doc-based skills in this repo need re-aligning with their upstream sources — after a Titanium SDK, Alloy, or PurgeTSS release; when an audit reveals stale or training-data content; or before tagging a TiTools version. Covers…
Use when a Titanium project uses PurgeTSS utility classes, purgetss/config.cjs, $.UI.create(), generated app.tss, or PurgeTSS asset, color, font, branding, and CommonJS commands. Detect Alloy vs. Classic first: the utility-class workflow is Alloy-only, while…
Use when working with Alloy MVC projects: writing or reviewing Alloy controllers (`app/controllers/`), XML views (`app/views/`), TSS styles (`app/styles/`), Backbone models and collections (`app/models/`), sync adapters, migrations, widgets, or the Alloy…
Use when an Alloy MVC project needs help with the Alloy CLI (`alloy new`, `alloy generate`, `alloy compile`, `alloy extract-i18n`), configuration files (`alloy.jmk` build hooks, `config.json` env/platform precedence, `widget.json`), conditional views (`if=`…
Use when looking up properties, methods, events, constants, or type signatures for any Titanium API: `Ti.UI`, `Ti.Android`, `Ti.App`, `Ti.Media`, `Ti.Network`, `Ti.Database`, `Ti.Filesystem`, `Ti.Geolocation`, `Ti.Contacts`, `Ti.Calendar`, `Global`, `Ti.XML`,…
Use when designing, reviewing, auditing, or analyzing Titanium SDK architecture and implementation (Alloy or Classic) — creating controllers/views/services, choosing models vs collections, deciding between app-owned and system UI, designing reusable Widgets…
Use when working on Titanium SDK fundamentals: project configuration (`tiapp.xml`, `timodule.xml`), CommonJS modules, Hyperloop native access, app distribution (App Store / Google Play, certificates, provisioning), Titanium CLI usage, memory management,…
Use when implementing Titanium SDK native integrations: location services, Google Maps v2 (Android) or Map Kit (iOS), push notifications (APNs/FCM), camera and gallery, media APIs, SQLite databases, HTTPClient networking, WKWebView, Android Intents, iOS…
Use when working with, reviewing, analyzing, or examining Titanium SDK UI/UX patterns and components — Titanium layouts, ListView/TableView performance optimization, event handling and bubbling, gestures (swipe, pinch), animations, accessibility…
Use before anything new exists in a Titanium or Alloy project — 'hazme un panel de avisos', 'necesito otra pantalla', 'hazlo igual que el de Index', 'voy a copiar paneles/derechos como base', '¿dónde pongo esta función?'. A search order stopping at the first…
Use when a Titanium app declares ti.game in tiapp.xml, imports require('ti.game'), or needs a 2D game built or reviewed with that native engine: sprites, native movement, collisions, tile layers, camera, HUD, audio, particles, or touch. Covers Alloy and…
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