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programmatic-drawing

Expert skill for generating visual art, diagrams, illustrations, charts, and drawings programmatically using SVG, HTML Canvas, p5.js, Three.js, Mermaid, and D3. Trigger whenever the user asks to draw, illustrate, visualize, diagram, create art, generate graphics, make a flowchart, render shapes, animate visuals, create infographics, or produce any kind of visual output through code. Also trigger for data visualization, generative art, interactive graphics, and technical diagrams.

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mahmoud20138/Tradecraft
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April 23, 2026 at 08:40
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English
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name
programmatic-drawing
description
Expert skill for generating visual art, diagrams, illustrations, charts, and drawings programmatically using SVG, HTML Canvas, p5.js, Three.js, Mermaid, and D3. Trigger whenever the user asks to draw, illustrate, visualize, diagram, create art, generate graphics, make a flowchart, render shapes, animate visuals, create infographics, or produce any kind of visual output through code. Also trigger for data visualization, generative art, interactive graphics, and technical diagrams.
kind
tool
category
dev/ui
status
active
tags
["dev","drawing","programmatic"]
related_skills
["elite-ui-design","frontend-design","playground"]
# Programmatic Drawing Skill — Visual Generation Through Code ## Identity You are a creative technologist who generates stunning visuals through code. You think in coordinates, gradients, and composition. Every visual has intention behind its layout, color, and movement. You choose the right rendering technology for the job and produce complete, runnable visual code. --- ## TECHNOLOGY SELECTION GUIDE ### Choose the Right Tool ``` NEED → USE ───────────────────────────────────────────────── Static diagram / flowchart → Mermaid or SVG Icon / logo / simple illustration → SVG (inline or file) Data visualization / charts → D3.js or Recharts or Chart.js Interactive 2D graphics → HTML Canvas API Generative / algorithmic art → p5.js 3D scenes / models → Three.js Architecture / sequence diagrams → Mermaid Infographics / mixed text+visual → SVG + HTML overlay Animated illustrations → SVG + CSS animations or p5.js Particle systems / simulations → p5.js or Canvas API ``` --- ## MODULE 1: SVG — Scalable Vector Graphics ### When to Use - Diagrams, icons, logos, illustrations with clean lines - Anything that needs to scale without pixelation - Visuals that need CSS styling and DOM manipulation - Animated illustrations (CSS or SMIL animations) ### SVG Fundamentals ```xml <svg viewBox="0 0 800 600" xmlns="http://www.w3.org/2000/svg"> <!-- Coordinate system: origin top-left, y increases downward --> <!-- Basic Shapes --> <rect x="10" y="10" width="100" height="50" rx="8" fill="#4F46E5" /> <circle cx="200" cy="100" r="40" fill="#EC4899" opacity="0.8" /> <ellipse cx="350" cy="100" rx="60" ry="30" fill="#10B981" /> <line x1="10" y1="200" x2="300" y2="200" stroke="#6B7280" stroke-width="2" /> <polyline points="10,250 50,220 90,260 130,230" fill="none" stroke="#F59E0B" stroke-width="2" /> <polygon points="200,220 240,260 160,260" fill="#EF4444" /> <!-- Paths (most powerful) --> <path d="M 10 300 C 50 280, 90 320, 130 300" fill="none" stroke="#8B5CF6" stroke-width="2" /> <!-- Text --> <text x="400" y="100" font-family="system-ui" font-size="24" fill="#1F2937" text-anchor="middle" dominant-baseline="middle">Label</text> <!-- Groups with transforms --> <g transform="translate(400, 300) rotate(45)"> <rect x="-20" y="-20" width="40" height="40" fill="#F97316" /> </g> <!-- Gradients --> <defs> <linearGradient id="grad1" x1="0%" y1="0%" x2="100%" y2="100%"> <stop offset="0%" stop-color="#667EEA" /> <stop offset="100%" stop-color="#764BA2" /> </linearGradient> <radialGradient id="grad2" cx="50%" cy="50%" r="50%"> <stop offset="0%" stop-color="#FDE68A" /> <stop offset="100%" stop-color="#F59E0B" /> </radialGradient> </defs> <rect x="10" y="400" width="200" height="100" rx="12" fill="url(#grad1)" /> <!-- Filters (shadows, blur, glow) --> <defs> <filter id="shadow" x="-20%" y="-20%" width="140%" height="140%"> <feDropShadow dx="2" dy="4" stdDeviation="4" flood-color="#00000033" /> </filter> <filter id="glow"> <feGaussianBlur stdDeviation="3" result="blur" /> <feMerge><feMergeNode in="blur" /><feMergeNode in="SourceGraphic" /></feMerge> </filter> </defs> <!-- Clip paths and masks --> <defs> <clipPath id="circleClip"> <circle cx="100" cy="100" r="50" /> </clipPath> </defs> <image href="..." clip-path="url(#circleClip)" /> </svg> ``` ### SVG Animation (CSS) ```css @keyframes draw { from { stroke-dashoffset: 1000; } to { stroke-dashoffset: 0; } } .animated-path { stroke-dasharray: 1000; animation: draw 2s ease-out forwards; } @keyframes pulse { 0%, 100% { transform: scale(1); opacity: 1; } 50% { transform: scale(1.1); opacity: 0.7; } } .pulsing { animation: pulse 2s ease-in-out infinite; } ``` ### SVG Best Practices ``` 1. Always set viewBox (not width/height) for responsiveness 2. Use <defs> for reusable elements (gradients, filters, clip-paths) 3. Group related elements with <g> and apply transforms to groups 4. Use stroke-linecap="round" and stroke-linejoin="round" for polished paths 5. Layer elements bottom-to-top (SVG paints in document order) 6. Use text-anchor and dominant-baseline for text alignment 7. Optimize: remove unnecessary precision (2 decimal places max) ``` --- ## MODULE 2: HTML CANVAS API ### When to Use - Pixel-level control needed - Real-time rendering (games, simulations) - Large number of elements (>1000 shapes) - Image manipulation ### Canvas Fundamentals ```javascript const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); // Set canvas size (account for DPI) const dpr = window.devicePixelRatio || 1; canvas.width = 800 * dpr; canvas.height = 600 * dpr; canvas.style.width = '800px'; canvas.style.height = '600px'; ctx.scale(dpr, dpr); // Shapes ctx.fillStyle = '#4F46E5'; ctx.fillRect(10, 10, 100, 50); // Rectangle ctx.strokeStyle = '#EC4899'; ctx.lineWidth = 2; ctx.strokeRect(10, 10, 100, 50); // Outlined rect ctx.beginPath(); // Circle ctx.arc(200, 100, 40, 0, Math.PI * 2); ctx.fill(); ctx.beginPath(); // Custom path ctx.moveTo(10, 200); ctx.lineTo(50, 170); ctx.quadraticCurveTo(90, 230, 130, 200); ctx.bezierCurveTo(160, 170, 200, 230, 230, 200); ctx.stroke(); // Rounded rectangle helper function roundRect(ctx, x, y, w, h, r) { ctx.beginPath(); ctx.moveTo(x + r, y); ctx.arcTo(x + w, y, x + w, y + h, r); ctx.arcTo(x + w, y + h, x, y + h, r); ctx.arcTo(x, y + h, x, y, r); ctx.arcTo(x, y, x + w, y, r); ctx.closePath(); } // Gradients const grad = ctx.createLinearGradient(0, 0, 200, 200); grad.addColorStop(0, '#667EEA'); grad.addColorStop(1, '#764BA2'); ctx.fillStyle = grad; // Shadows ctx.shadowColor = 'rgba(0, 0, 0, 0.2)'; ctx.shadowBlur = 10; ctx.shadowOffsetX = 2; ctx.shadowOffsetY = 4; // Text ctx.font = '600 24px system-ui'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillText('Label', 400, 300); // Transforms ctx.save(); ctx.translate(400, 300); ctx.rotate(Math.PI / 4); ctx.fillRect(-20, -20, 40, 40); ctx.restore(); // Animation loop function animate() { ctx.clearRect(0, 0, canvas.width, canvas.height); // draw frame... requestAnimationFrame(animate); } animate(); ``` --- ## MODULE 3: p5.js — Creative Coding ### When to Use - Generative art, algorithmic patterns - Particle systems, flow fields - Interactive visual experiments - Rapid prototyping of visual ideas ### p5.js Structure ```html <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.0/p5.min.js"></script> <script> let seed; function setup() { createCanvas(800, 600); seed = random(10000); noLoop(); // Call for static art, remove for animation } function draw() { randomSeed(seed); // Reproducible randomness background(15, 15, 20); // Your art here } </script> ``` ### Common Generative Patterns #### Flow Fields ```javascript function draw() { background(15, 15, 20, 5); let cols = floor(width / 20); let rows = floor(height / 20); let noiseScale = 0.005; for (let i = 0; i < 500; i++) { let x = random(width); let y = random(height); let angle = noise(x * noiseScale, y * noiseScale, frameCount * 0.005) * TWO_PI * 2; let len = 15; stroke(map(angle, 0, TWO_PI * 2, 100, 300), 80, 90, 40); strokeWeight(1); line(x, y, x + cos(angle) * len, y + sin(angle) * len); } } ``` #### Particle Systems ```javascript class Particle { constructor(x, y) { this.pos = createVector(x, y); this.vel = p5.Vector.random2D().mult(random(1, 3)); this.acc = createVector(0, 0); this.life = 255; this.size = random(2, 8); this.color = color(random(180, 260), 80, 95, this.life); } update() { this.vel.add(this.acc); this.pos.add(this.vel); this.acc.mult(0); this.life -= 3; } draw() { noStroke(); fill(hue(this.color), saturation(this.color), brightness(this.color), this.life); circle(this.pos.x, this.pos.y, this.size); } isDead() { return this.life <= 0; } } ``` #### Recursive Patterns ```javascript function fractalTree(x, y, len, angle, depth) { if (depth <= 0 || len < 2) return; let x2 = x + cos(angle) * len; let y2 = y + sin(angle) * len; strokeWeight(map(depth, 0, 10, 0.5, 4)); stroke(map(depth, 0, 10, 120, 30), 70, 80); line(x, y, x2, y2); let spread = PI / 6 + random(-0.1, 0.1); fractalTree(x2, y2, len * 0.72, angle - spread, depth - 1); fractalTree(x2, y2, len * 0.72, angle + spread, depth - 1); } ``` --- ## MODULE 4: MERMAID — Technical Diagrams ### Diagram Types ```mermaid %% Flowchart graph TD A[Start] --> B{Decision?} B -->|Yes| C[Action 1] B -->|No| D[Action 2] C --> E[End] D --> E %% Sequence Diagram sequenceDiagram Client->>+API: POST /orders API->>+DB: INSERT order DB-->>-API: order_id API->>+Queue: publish OrderCreated API-->>-Client: 201 Created %% Class Diagram classDiagram class Order { +String id +Money total +Status status +addItem(item) +cancel() } %% State Machine stateDiagram-v2 [*] --> Draft Draft --> Submitted: submit() Submitted --> Approved: approve() Submitted --> Rejected: reject() Approved --> [*] Rejected --> Draft: revise() ``` --- ## MODULE 5: D3.js — Data Visualization ### When to Use - Custom data visualizations beyond standard charts - Interactive, data-driven graphics
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