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sound-effects-design-patterns

Stars510
Forks82
UpdatedJune 23, 2026 at 12:15

Use this skill when DESIGNING sound effects - deciding what sounds to create, how to layer them, and what character they should have. **Triggers:** "sound effect design", "how to layer SFX", "UI sounds", "impact sound", "weapon sounds", "footsteps", "ambient design". **Pipeline position: DESIGN (1 of 3)** - For synthesis code (numpy/scipy): use `zx-procgen:procedural-sounds` - For quick generation: use `zx-procgen:/generate-sfx` **Load references when:** - Material sound signatures → `references/material-signatures.md` - Layering recipes by category → `references/layering-recipes.md` - Variation strategies → `references/variation-strategies.md`

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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