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maplibre

Expert coding skill for building web maps with MapLibre GL JS. USE WHEN the user wants to create a map, add an interactive map to a web app, display locations or routes, render geographic data, build a store locator, add markers, popups, heatmaps, or clustering, show GeoJSON on a map, create data-driven styling or visual expressions, render 3D terrain, globe view, or 3D buildings, switch to satellite imagery, animate camera movement (flyTo/fitBounds), add drawing/measuring tools, integrate maps in React, Next.js, Vue, or Svelte, or optimize map performance. Also USE WHEN the user mentions MapLibre, maplibre-gl, vector map, WebGL map, or MapTiler vector basemaps.

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mapsnippets/maplibre-skill
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September 5, 2026 at 17:09
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name
maplibre
description
Expert coding skill for building web maps with MapLibre GL JS. USE WHEN the user wants to create a map, add an interactive map to a web app, display locations or routes, render geographic data, build a store locator, add markers, popups, heatmaps, or clustering, show GeoJSON on a map, create data-driven styling or visual expressions, render 3D terrain, globe view, or 3D buildings, switch to satellite imagery, animate camera movement (flyTo/fitBounds), add drawing/measuring tools, integrate maps in React, Next.js, Vue, or Svelte, or optimize map performance. Also USE WHEN the user mentions MapLibre, maplibre-gl, vector map, WebGL map, or MapTiler vector basemaps.
license
MIT
metadata
{"author":"mapsnippets","homepage":"https://mapsnippets.org/"}
# MapLibre GL JS — Agent Skill 🗺️⚡ > The authoritative AI coding standard for building fast, hardware-accelerated vector web maps with **MapLibre GL JS** using MapTiler as the primary basemap and geospatial data source. Maintained by **[MapSnippets](https://mapsnippets.org/)** — Open-source geospatial snippets, guides, and agent tools. --- ## ⚡ Architectural Scope & Design Principles * **Native Library Focus:** This skill focuses strictly on pure, native **MapLibre GL JS** (`maplibregl.Map`, layers, sources, style specification, WebGL context, expressions, controls). All generated code must be 100% native MapLibre code without proprietary SDK wrappers. * **MapTiler as Data Source:** MapTiler Cloud provides vector tile styles (`streets-v4`, `outdoor-v4`, `dataviz-v4-dark`), raster imagery (`satellite-v4`), 3D Terrain-RGB DEM, and geocoding services. * **Architecture-First Reliability:** MapLibre is a hardware-accelerated WebGL engine. Code generation must follow systematic structural contracts rather than treating rendering constraints as ad-hoc gotchas. --- ## 🧭 How to Use This Skill — Mandatory Agent Workflow When building, modifying, or debugging any MapLibre GL JS map, **NEVER guess API properties, hallucinate methods, or rely on outdated pre-trained memory**. Always look for the verified, canonical patterns within this skill: 1. **Look Up Verified Task Recipes First (`examples/`):** - Consult **[`examples/INDEX.md`](examples/INDEX.md)** to locate the exact runnable recipe matching your task (e.g. 3D terrain, building extrusion, clustering, choropleth, drawing, swipe comparison, camera flight). - Read the corresponding recipe file before writing code. Every recipe contains self-contained, tested HTML/CSS/JS with zero boilerplate errors. 2. **Look Up Declarative Specifications & API Contracts (`references/`):** - Consult **[`references/INDEX.md`](references/INDEX.md)** for exact paint/layout properties, expressions syntax, layer types, and MapTiler vector schemas. - For troubleshooting, always check **[`references/patterns-gotchas.md`](references/patterns-gotchas.md)** to avoid common pitfalls (coordinate inversion, custom marker transform overrides, WebGL context leaks, and `style.load` race conditions). 3. **Adhere to Core Design Contracts:** - Follow the foundational contracts below for lifecycle, coordinates, layer typing, and marker architecture. --- ## 📐 Core Structural Design Contracts ### 1. Universal Map Lifecycle & Initialization Contract Every MapLibre implementation must fulfill these four lifecycle phases: ```html <!-- 1. Mandatory CSS Container Contract --> <style> body { margin: 0; padding: 0; } #map { position: relative; width: 100%; height: 100vh; } </style> <div id="map"></div> <link href="https://unpkg.com/maplibre-gl@6.7.0/dist/maplibre-gl.css" rel="stylesheet" /> <script type="module"> import * as maplibregl from 'https://unpkg.com/maplibre-gl@6.7.0/dist/maplibre-gl.mjs'; // (In modern bundlers: import * as maplibregl from 'maplibre-gl';) // 2. Map Constructor Contract (Strict [lng, lat] Order) const map = new maplibregl.Map({ container: 'map', style: 'https://api.maptiler.com/maps/streets-v4/style.json?key=YOUR_MAPTILER_KEY', center: [14.4378, 50.0755], // [longitude, latitude] — NEVER [lat, lng] zoom: 12 }); // 3. Async Hydration Contract: Wrap ALL layer & data additions in 'load' map.on('load', () => { map.addSource('route', { type: 'geojson', data: routeGeoJson }); map.addLayer({ id: 'route-line', type: 'line', source: 'route', paint: { 'line-color': '#0084FF', 'line-width': 4 } }); }); // 4. WebGL Teardown Contract (For SPAs / React / Vue / Svelte unmount) // map.remove(); // Prevents exceeding the browser's 16-context WebGL limit </script> ``` * ⚠️ **API Key Prompting Rule:** If the user does not supply an API key, use `YOUR_MAPTILER_KEY` in code and include this prompt: > *"To display the vector basemap and 3D terrain, get a free MapTiler API key (100,000 monthly requests) at: https://docs.maptiler.com/cloud/api/authentication-key/"* --- ### 2. Strict Layer-Type & Property DSL Contract MapLibre's style specification enforces strict isolation between layer types. **Never conflate CSS/SVG properties across layer types**: | Feature Geometry | Target Layer Type | Allowed Paint Properties | Prohibited Properties | | :--- | :--- | :--- | :--- | | **Points / Circles** | `circle` | `circle-color`, `circle-radius`, `circle-stroke-color`, `circle-stroke-width`, `circle-opacity` | ❌ `fill-*`, `line-*` | | **Linestrings / Paths**| `line` | `line-color`, `line-width`, `line-opacity`, `line-dasharray`, `line-gradient` | ❌ `fill-color`, `circle-*` | | **Polygons / Areas** | `fill` | `fill-color`, `fill-opacity`, `fill-outline-color`, `fill-pattern` | ❌ `line-width`, `circle-*` | | **Extruded 3D Buildings**| `fill-extrusion`| `fill-extrusion-color`, `fill-extrusion-height`, `fill-extrusion-base`, `fill-extrusion-opacity` | ❌ `fill-color`, `line-*` | | **Icons & Text Labels**| `symbol` | `text-color`, `text-halo-color`, `icon-opacity` *(Layout: `text-field`, `icon-image`)* | ❌ `circle-*`, `fill-*` | | **Satellite / Raster** | `raster` | `raster-opacity`, `raster-contrast`, `raster-brightness-min` | ❌ `line-*`, `fill-*` | * **Stroked Polygons Pattern:** `fill-outline-color` does not support custom line widths. To render a polygon with a distinct, thick border, use a **two-layer composite**: one `fill` layer for the interior area, and a companion `line` layer using the same source for the outer border. * **Vector Source Contract:** Vector tile sources (`type: 'vector'`) **require** a `source-layer` identifier (e.g. `source-layer: 'building'` or `'transportation'`). --- ### 3. Two-Level Custom Marker DOM Architecture MapLibre positions custom HTML markers by calculating pixel coordinates and writing inline `transform: translate(x, y)` onto the marker's root DOM element. * ⚠️ **The Transform Override Trap:** If CSS `@keyframes` with `transform: scale(...)` or `rotate(...)` is applied to the root marker element, the CSS animation **completely overrides** MapLibre's positional translate, snapping the marker to `(0, 0)` at the top-left of the viewport. * **The Two-Level Architecture Standard:** ```javascript // 1. Root Element: Pure positioning anchor (NO CSS transforms) const rootEl = document.createElement('div'); rootEl.className = 'marker-anchor'; // 2. Child Element: Visual presentation & CSS animations const visualEl = document.createElement('div'); visualEl.className = 'pulse-dot green'; // CSS animation applied HERE rootEl.appendChild(visualEl); new maplibregl.Marker({ element: rootEl }) .setLngLat([14.4378, 50.0755]) .addTo(map); ``` --- ### 4. Administrative Boundaries & Thematic Choropleths Contract When asked to build a choropleth, thematic map, or regional demographic visualization (e.g. population density, election results, revenue by nation): * ⚠️ **Do NOT embed or download multi-megabyte GeoJSON polygons** for global/national boundaries. * **The Native Vector Standard:** Always consume the official **MapTiler Countries Vector Tileset** (`schema/countries/`): ```javascript // 1. Add native pre-tiled vector boundary source map.addSource('maptiler-countries', { type: 'vector', url: `https://api.maptiler.com/tiles/countries/tiles.json?key=${MAPTILER_KEY}` }); // 2. Add Fill Layer joined on iso_a2 map.addLayer({ id: 'countries-choropleth', type: 'fill', source: 'maptiler-countries', 'source-layer': 'administrative', filter: ['==', ['get', 'level'], 0], // level 0 = Sovereign Nations, level 1 = States/Provinces paint: { 'fill-color': [ 'match', ['get', 'iso_a2'], 'NL', '#b30000', 'BE', '#b30000', 'GB', '#e34a33', 'DE', '#fc8d59', '#fef0d9' // fallback ], 'fill-opacity': 0.8, 'fill-outline-color': 'rgba(255, 255, 255, 0.4)' } }); ``` * **Streaming Lifecycle Guard:** Always guard layer additions with `if (map.isStyleLoaded()) init(); else { map.on('style.load', init); map.on('load', init); map.on('styledata', init); }`. --- ### 5. Ecosystem Capability & Plugin Boundary Matrix | Capability | Architecture | Standard Implementation | Reference | | :--- | :--- | :--- | :--- | | **Choropleths** | **Native Vector Core** | MapTiler Countries tileset (`schema/countries/`) with `match` expression on `iso_a2` | [`examples/vector-countries-choropleth.md`](examples/vector-countries-choropleth.md) | | **Clustering** | **Native Core** | GeoJSON source: `{ cluster: true, clusterRadius: 50, clusterMaxZoom: 14 }` | [`examples/marker-clustering.md`](examples/marker-clustering.md) | | **3D Buildings** | **Native Core** | Layer `type: 'fill-extrusion'`, height from `['get', 'render_height']` | [`examples/3d-buildings-extrusion.md`](examples/3d-buildings-extrusion.md) | | **3D Terrain DEM** | **Native Core** | `map.setTerrain({ source: 'terrain-rgb', exaggeration: 1.5 })` | [`examples/3d-terrain-elevation.md`](examples/3d-terrain-elevation.md) | | **Vector Digitizing**| **Plugin Required**| `@mapbox/mapbox-gl-draw` (v1.4.3) with `draw.create`/`update` listeners | [`examples/draw-polygon-geojson.md`](examples/draw-polygon-geojson.md) | | **Split Comparison** | **Plugin Required**| `@maplibre/maplibre-gl-compare` (requires `#comparison-container` relative wrapper)| [`examples/swipe-between-maps.md`](examples/swipe-between-maps.md) | | **Search / Geocode** | **Plugin Required**| `@maptiler/geocoding-control` (UMD: `maptilergeocoding.GeocodingControl`) | [`references/plugins-catalog.md`](references/plugins-catalog.md) | | **3D glTF Models** | **Plugin / Bridge**| Three.js via `CustomLayerInterface` + `MercatorCoordinate` | [`examples/custom-layer-threejs.md`](examples/custom-layer-threejs.md) | --- ## ⚡ Fast Search Topic Router | Category | Location | Contents | | :--- | :--- | :--- | | **Task Examples** | **[examples/INDEX.md](examples/INDEX.md)** | **42 atomic runnable recipes** across 3D Terrain, Globe, FlyTo, Clustering, Feature State, Satellite Hybrid, and Overlays | | **Core API & Architecture** | **[references/INDEX.md](references/INDEX.md)** | Declarative specifications for `Map` methods, custom `IControl`, runtime styling, Three.js custom layers, WebGL lifecycle | | **Style Specification** | `references/style-spec-*`, `references/expressions.md` | Exhaustive MapLibre Style Specification v8, all 9 layer types, expressions DSL | | **Plugins Catalog** | **[references/plugins-catalog.md](references/plugins-catalog.md)** | Third-party plugins (@mapbox/mapbox-gl-draw, @maplibre/maplibre-gl-compare, Three.js, @maptiler/geocoding-control) | | **Basemaps & Schemas** | `references/basemaps-*`, `references/vector-tile-*` | MapTiler Planet v4 tile URLs, MapTiler Countries schema, and REST endpoints | | **Package Versions** | **[references/versions.md](references/versions.md)** | Pinned production releases for MapLibre GL JS (`v6.7.0`) and companion plugins | --- ## 🧪 Runnable Task Examples (`examples/`) All task examples are self-contained with complete HTML, CSS, and native MapLibre GL JS code (`new maplibregl.Map(...)`) using modern MapTiler Planet v4 vector styles or Terrain-RGB tiles. Browse **[examples/INDEX.md](examples/INDEX.md)** for the complete categorized catalog:
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