Guide for adding new Cryengine chunk types or versions. Use when implementing support for new chunk versions, understanding the chunk system architecture, or debugging chunk parsing issues.
Markemp/Cryengine-Converter
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Software Developers
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Software Developers
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Inspect raw CryEngine file data (bones, nodes, materials, geometry, skinning) using the CgfConverterTestingConsole. Use when debugging conversion issues, verifying chunk data, or comparing source data against renderer output.
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Software Developers
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Reference for inspecting USD/USDA/USDC files using OpenUSD CLI tools. Use when you need to query prim hierarchies, attribute values, material bindings, skeleton data, or compare USD outputs.
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