| name | skill-authoring |
| description | Author SKILL.md skills: frontmatter, validator limits, structure. |
| version | 1.0.0 |
| tags | ["skills","authoring","skill-md","conventions","meta"] |
| author | ported |
Authoring MateClaw Skills
Overview
A skill is a SKILL.md file — YAML frontmatter plus a markdown body of reusable instructions. There are two places a SKILL.md can live, and they have different creation paths:
- Builtin (in-repo):
mateclaw-server/src/main/resources/skills/<name>/SKILL.md — committed, shipped inside the server JAR. On every startup BuiltinSkillSeedService scans classpath*:skills/*/SKILL.md, parses each frontmatter, and upserts a row into mate_skill keyed by name. The SKILL.md is the single source of truth — no SQL seed entry is required.
- Custom (runtime): created by an agent or user through the
skill_manage tool. Stored as a mate_skill row with skill_type=custom and exported to the workspace at ~/.mateclaw/skills/<name>/. Not committed; lives per-installation.
This skill covers both. Note that skill_manage does NOT write into the in-repo skills/ tree — builtin skills are authored by writing the file directly and restarting.
When to Use
- You're adding a reusable workflow that should ship with MateClaw → builtin.
- You're editing an existing builtin skill under
mateclaw-server/src/main/resources/skills/.
- An agent finished a complex task and wants to persist the approach → custom, via
skill_manage.
- You're reviewing a SKILL.md for correct frontmatter and structure.
Don't use for: recording a one-off tip discovered while using a skill (that belongs in record_lesson / a per-skill LESSONS.md) or cross-skill memory notes (remember). This skill is about writing the skill document itself.
Required Frontmatter
The frontmatter is parsed by SkillFrontmatterParser: a regex (^---\s*\n(.*?)\n---\s*\n(.*)$) splits the fenced block, then SnakeYAML loads it as a mapping. Hard requirements:
- Starts with
--- as the first bytes — no leading blank line, no BOM.
- A closing
--- line follows, then the body. The body must be non-empty.
- The block between the fences parses as a YAML mapping.
name is present — it is the upsert key. BuiltinSkillSeedService skips any SKILL.md with no name.
description is present — a single line.
If the frontmatter regex fails to match, the parser treats the whole file as body with an empty name, and a builtin skill is silently skipped at seed time. A loadable skill ALWAYS has well-formed frontmatter.
Size & Naming Limits
- Skill content: ≤ 100,000 chars (
MAX_CONTENT_CHARS, ~25k tokens) — enforced by skill_manage for custom skills. Builtin skills aren't hard-checked but should obey the same ceiling.
- Name: must match
^[a-z0-9][a-z0-9._-]{0,63}$ — lowercase letters and digits plus - _ ., starting with a letter or digit, ≤ 64 chars. skill_manage lowercases the name before validating.
- Description: keep it to one line. Peer skills run 40-70 chars — a tight trigger phrase, not a paragraph.
- Peer skills in
resources/skills/ sit at 6-15k chars. Aim for that range; past ~20k, split detail into references/*.md.
Peer-Matched Frontmatter
Every shipped skill follows this shape:
---
name: my-skill-name
description: 'One line: what it does and when it fires.'
version: 1.0.0
tags:
- short
- descriptive
- tags
author: ported
---
Fields BuiltinSkillSeedService projects onto the mate_skill row:
| Field | Effect | Default if absent |
|---|
name | upsert key, skill identity | — (required) |
description | shown in skill lists | empty |
version | mate_skill.version | 1.0.0 |
icon | emoji, or a /skill-assets/... path | 🛠️ |
author | attribution | MateClaw |
tags | YAML list or CSV string | skill name |
nameZh / nameEn | bilingual display names | none |
optional: true | seeds the skill disabled — user opts in from the Skills page | false (enabled) |
dependencies.tools | required tool ids → config_json.requiredTools | none |
platforms | e.g. [linux, macos, windows] | none |
version / author / tags are not validator-enforced, but every peer carries them — omitting makes the skill look half-finished. Use optional: true for heavyweight skills (paid CLI dependencies, external OAuth, niche integrations) so they ship dark and the user activates them deliberately.
Skill Structure
Shipped skills follow roughly:
# <Title>
## Overview — one or two paragraphs: what and why.
## When to Use — bulleted triggers, plus a "Don't use for:" counter-trigger.
## <Topic sections> — quick-reference tables, exact commands, concrete recipes
(mvn test, paths under mateclaw-server/, etc.).
## Common Pitfalls — numbered mistakes paired with their fixes.
## Verification Checklist — checkbox list of post-action checks.
Not every section is mandatory, but Overview + When to Use + an actionable body + Common Pitfalls is the minimum for the skill to read like a peer.
Directory Placement
mateclaw-server/src/main/resources/skills/<skill-name>/SKILL.md
The skills/ tree is flat — no category subdirectories. The seed glob classpath*:skills/*/SKILL.md matches exactly one level deep, so a skill nested under a category directory would never be scanned. The directory name SHOULD equal the frontmatter name. Supporting files go in references/ and scripts/ subdirectories (see below).
Builtin Workflow (in-repo)
- Survey peers:
ls mateclaw-server/src/main/resources/skills/ and read 2-3 SKILL.md files close to your topic — match tone and structure.
- Create
skills/<name>/SKILL.md with the file tools.
- Validate that the frontmatter parses — see the checklist below.
- Restart the server.
BuiltinSkillSeedService seeds the new row only at startup; a running server will not see it. The service also skips re-seeding when no SKILL.md's size/mtime changed, so rebuilding the JAR is what makes a change land.
- Commit the new
skills/<name>/ directory. No SQL seed change is needed — the SKILL.md is the source of truth and obsoletes per-skill INSERT INTO mate_skill.
Custom Workflow (skill_manage)
Agents and users create runtime skills with the skill_manage tool — actions create | edit | patch | delete:
create — a new skill from full SKILL.md content. Rejects a duplicate name.
edit — a full-content rewrite of a custom skill.
patch — find-and-replace one section (oldText → newText).
delete — uninstall (logical delete plus workspace archive).
Notes:
- Every write is security-scanned (
SkillSecurityService) before saving — dangerous patterns are rejected with the reason. Builtin SKILL.md files are NOT scanned; they are trusted committed source.
edit / patch / delete refuse builtin skills ("cannot edit builtin skill"). To change a builtin skill, edit the resource file and restart.
- A custom skill is live immediately — the tool re-runs the resolver pipeline — so no restart is needed.
Supporting Files
Beyond SKILL.md, a skill directory may carry:
references/*.md — long-form material the body links to. Use this to keep SKILL.md under ~20k chars.
scripts/* — executable helpers a skill invokes.
templates/, assets/ — used by some bundled skills (HTML templates, images, etc.).
SkillFileAccessPolicy only resolves runtime paths under references/ and scripts/, and rejects .. traversal or absolute paths — keep runtime-read files in those two directories.
Common Pitfalls
- Leading whitespace before
---. The frontmatter regex anchors on ^---; a blank line or BOM makes the whole file parse as body with an empty name, and a builtin skill is silently skipped.
- Expecting a running server to see a new builtin skill.
BuiltinSkillSeedService seeds only at startup. Restart — or, for a quick iteration, create a custom skill via skill_manage, which is live immediately.
- Trying to
skill_manage edit a builtin skill. It is refused. Builtin skills are committed source — edit the file and restart.
- Adding an
INSERT INTO mate_skill for a new builtin skill. Unnecessary and discouraged — the SKILL.md is the source of truth and the seed service upserts by name.
- Generic description. "Debug things" is weak. A peer description names the trigger — "4-phase root cause debugging: understand bugs before fixing." beats "Debug things."
- Naming an external project or internal RFC in the skill body. Describe the function objectively. Shipped content states what it does, not where the idea came from —
author: ported is the neutral attribution for an adapted skill.
- Skill content over 100k chars.
skill_manage rejects it outright; split detail into references/.
- Mismatched directory and
name. The upsert keys on the frontmatter name, but a directory that disagrees confuses everyone reading the tree. Keep them equal.
Verification Checklist