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smbw-save-data

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UpdatedJune 10, 2026 at 10:21

Grant items and read/write SMBW save data via the GameDataMgr (gmd::) runtime API. Use when wiring a new AP item to an in-game grant, picking which probe:: primitive an item needs (counter / bool / badge bitfield / per-course / wonder seed), working with hash keys, the container A/B/C/D layout, the save-file byte format, or the save-survival/replay strategy. Bundles the save-file format reference and the save-OUT-vs-live-state warning. Triggers: "grant an item", "GameDataMgr", "hash key", "container A/B/C", "badge bitfield", "royal seed", "wonder seed count", "save file offset", "why doesn't the grant survive reload".

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