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megazear7/galactic-adventures-assistant

SkillsMP has collected 32 skills from megazear7/galactic-adventures-assistant. Open a skill to review its source and details.

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Showing 32 of 32 collected skills.

occupation
Writers & Authors
description

Create a new player character for Galactic Adventures RPG, complete with stats, background, and equipment.

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occupation
Writers & Authors
description

Create a full adventure module with plot, NPCs, locations, encounters.

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occupation
Special Effects Artists & Animators
description

Level up an existing Galactic Adventures RPG character, applying advancement benefits per the rules.

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occupation
Special Effects Artists & Animators
description

Design a balanced combat or social encounter with enemies, terrain, objectives.

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occupation
Special Effects Artists & Animators
description

Design a new alien creature or robot with stats, abilities, lore.

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occupation
Technical Writers
description

Get started with the Galactic Adventures Copilot assistant. Explains features, usage, and next steps.

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occupation
Instructional Coordinators
description

Chapter 1 - Characters (Pg 3) - Character creation steps, race stat tables, flaws, backgrounds, stat increases, feats, expertise, class selection.

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occupation
Fine Artists, Including Painters, Sculptors, & Illustrators
description

Chapter 10 - GM Manual (Pg 145) - Encounter design, difficulty, resources, loot tables, setting creation.

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occupation
Writers & Authors
description

Chapter 11 - Creatures (Pg 151) - Creature roles, bestiary profiles, monster stat tables levels 1-20.

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occupation
Writers & Authors
description

Chapter 12 - Science Lab Results (Pg 165) - Roll results 51-100 for specimen analysis. Effects, mutations, hazards.

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occupation
Technical Writers
description

Chapter 2 - Races (Pg 37) - Detailed race entries for Alliance and Expanse factions. Creation bonuses, advancement, features.

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occupation
Technical Writers
description

Chapter 3 - Classes (Pg 59) - Soldier, Vanguard, Sniper, Warrior, Operative, Psychic. Creation effects, advancement, features.

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occupation
Writers & Authors
description

Chapter 4 - Psychic Abilities (Pg 73) - Psionic abilities list with effects, enhancements, psychic points.

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occupation
Art, Drama, & Music Teachers, Postsecondary
description

Chapter 5 - Equipment (Pg 85) - Armor, ranged weapons, melee weapons, consumables. Stats, effects, charges.

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occupation
Technical Writers
description

Chapter 6 - Spaceships (Pg 117) - Armory, science lab, med bay, housing, warp drives, tactical systems.

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occupation
Writers & Authors
description

Chapter 7 - Proteges (Pg 129) - Backup character system, creation, story integration, switching rules.

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occupation
Technical Writers
description

Chapter 8 - Action Checks (Pg 133) - Core resolution: d20 + stat vs difficulty. Opposed rolls. Expertise.

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occupation
Writers & Authors
description

Chapter 9 - Gameplay (Pg 135) - Features, combat, initiative deck, round sequence, actions, long rest, dying.

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occupation
Producers & Directors
description

Non-combat resolution rules: difficulty ladder, opposed rolls, and expertise progression constraints.

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occupation
Writers & Authors
description

Thematic rules for building a character: race stats, flaws, backgrounds, stat increases, class pick, features, training, and starting equipment.

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occupation
Technical Writers
description

XP advancement cycle, level milestones, and how race/class/training/learning benefits stack over a campaign.

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occupation
Special Effects Artists & AnimatorsSelf-Enrichment Teachers
description

Combat timing model: initiative deck flow, action types, bonus/reaction windows, and round structure.

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occupation
Art, Drama, & Music Teachers, Postsecondary
description

Combat spatial and attack rules: threatened state, ranged constraints, cover/concealment, firing position, flanking, and damage.

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occupation
Writers & Authors
description

Creature-role framework, scaling stat tables, and encounter construction guidance for dynamic combat and narrative pressure.

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occupation
Producers & Directors
description

Death-state handling and story continuity: dying thresholds, stabilization, med-bay revival, and protege succession rules.

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occupation
Special Effects Artists & Animators
description

Armor/weapon/consumable rule framework including charges, training interactions, slot limits, and tactical tradeoffs.

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occupation
Entertainers & Performers, Sports & Related Workers, All Other
description

GM-facing rules guidance for encounter pacing, setting flexibility, NPC motivations, and campaign continuity tools.

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occupation
Technical Writers
description

Psychic subsystem summary: psychic points, action costs, opposed resolutions, enhancement stacking, and ability families.

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occupation
Self-Enrichment Teachers
description

Cross-reference of race and class rules: identity mechanics, feature families, and build-defining synergies.

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occupation
Art, Drama, & Music Teachers, Postsecondary
description

Resource economy framework for credits, gadgets, specimens, nutronium, loot pacing, and pressure balancing.

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occupation
Special Effects Artists & Animators
description

Science-bay specimen outcome framework: d100 band behavior, reward categories, crisis outcomes, and permanent-effect adjudication.

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occupation
Special Effects Artists & Animators
description

Ship subsystem rules: armory, science bay, med bay, housing, warp travel, tactical systems, and disruption handling.

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Showing 32 of 32 collected skills.