| name | rule-dying-and-proteges |
| description | Death-state handling and story continuity: dying thresholds, stabilization, med-bay revival, and protege succession rules. |
Dying and Protégés Rules (Thematic)
Scope
Use this skill for "what happens at 0 health," revival logistics, and campaign continuity when a character dies.
Dying-state mechanics
- At
0 or lower health (but above hard-death threshold), character enters dying state.
- Dying characters cannot act or move normally.
- First aid can extend survival window via healing check.
- Medkits/normal rests do not restore standard health to dying targets by default.
Stabilization and revival pathway
- First aid buys time; full revival typically requires proper medical conditions.
- Medical-bay revival requires resources, time, and stronger healing expertise.
- Healing expertise tiers improve revival outcomes/check bonuses.
Long rest relation
- Long rest restores health by level, resets heroic resources, and may improve healing in high-comfort environments.
- Long-rest recovery does not replace dying-state rescue sequence requirements.
Protégé continuity system
- Protégé unlocks once main character reaches required progression point.
- Protégé trails main character by set level offset and gains partial XP share.
- Protégé activation is for death/retirement continuity, not mid-campaign swapping convenience.
- On transfer, former protégé becomes new main character and can later establish a new protégé.
Narrative continuity hooks
- Mentor/apprentice, clone, AI backup, family, and trusted-crewmate models are all valid ties.
- Inheritance of gear/resources may be allowed to smooth campaign continuity.
Search cues / aliases
dying rules, stabilize, revive, medical bay, character death, backup character, protege, succession.