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threejs-shadow-systems

Implement stable, scalable directional-shadow systems for Three.js. Use for large procedural worlds, city scenes, terrain, moving cameras, WebGPU/TSL shadow nodes, cascades, cached clipmaps, texel stabilization, update budgets, and targeted invalidation.

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Source facts

Repository
meistro57/SoulSmith
Last source activity
July 20, 2026 at 19:48
Detected SKILL.md language
English
Stars
3
Forks
0

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