| name | ui-styling |
| description | Guide for the visual style, structure, and shared building blocks used by Semantic Link Labs interactive UI tools (HTML widgets and anywidget-based widgets). Use this when adding a new interactive UI, modifying an existing one, or adding shared visual components. |
UI Styling for Interactive Tools
This skill describes the styling conventions, shared building blocks, and architectural patterns used by all interactive UI tools in Semantic Link Labs so that every tool has a consistent, elegant design.
When to Use This Skill
Use this skill when you need to:
- Add a new interactive UI function to the library.
- Modify an existing interactive UI (e.g.
vertipaq_analyzer, delta_analyzer, perspective_editor).
- Add new shared visual components (icons, theme variables, headers, etc.) that should be reused across tools.
- Decide between a static-HTML widget and an anywidget-based widget.
The Two UI Patterns
Semantic Link Labs has exactly two supported patterns for interactive UI tools. Always pick one based on whether the UI needs to call back into Python after the initial render.
| Pattern | When to use | Reference implementations |
|---|
| Static-HTML widget (the Vertipaq style) | The UI is fully driven by the data computed in Python before render. All interactivity (filtering, sorting, tab switching, theme toggle, column resizing, etc.) is done in pure browser-side JavaScript. No Python code runs after display(HTML(...)). | sempy_labs.semantic_model._vertipaq_analyzer.vertipaq_analyzer, sempy_labs._delta_analyzer.delta_analyzer |
| anywidget widget (the Perspective Editor style) | The UI must run Python code in response to user actions (e.g. write back to a semantic model, refresh data from a REST API, perform long-running operations). State is synced between the JS frontend and the Python backend via traitlets. | sempy_labs.semantic_model._perspective_editor.perspective_editor |
Rule of thumb: if the only thing the user does is view, sort, filter, or switch between pre-computed data, use the static-HTML pattern. If they can change something that must persist (model edits, refresh triggers, server calls), use anywidget.
Shared Building Blocks: sempy_labs._ui_components
src/sempy_labs/_ui_components.py is the single source of truth for everything visual that should be consistent across tools. Both patterns must source their visual primitives from this module. If you need a new shared visual component (a new icon, a new helper, a new themed control), add it here so every tool can pick it up.
What lives there today
| Export | Purpose |
|---|
ICONS | Dict of monochrome SVG icons. All use stroke="currentColor" / fill="currentColor" so they adapt to light and dark themes automatically. Keys include tabular-object icons (table, calculation_group, column, column_chunk, measure, hierarchy, calculation_item, partition, relationship), tree/navigation icons (caret_right, folder, level), and UI/action icons (sun, moon, search, plus, play, stop, refresh, swap, sort_asc, sort_desc, panel_collapse, panel_expand, builder, close, fullscreen, fullscreen_exit). |
LIGHT_THEME_VARS, DARK_THEME_VARS | CSS custom-property blocks defining the Apple-inspired light and dark palettes. Always reference colors via these --ui-* tokens, never hard-coded hex values. Includes semantic tokens for hover backgrounds (--ui-bg-hover), on-accent text (--ui-on-accent), and destructive/error states (--ui-danger*). |
SYNTAX_HIGHLIGHT_VARS | Theme-independent --ui-syntax-* token block for colorizing DAX/code in an editor. Inject once into the widget's base scope (it is the same in light and dark). |
HEADER_CSS, scoped_header_css(root_selector) | Standard widget header styles (title + dataset/workspace subtitle) and the four standard header controls (.sl-theme-btn, .sl-change-btn, .sl-reload-btn). scoped_header_css prefixes every rule with the root selector so the styles win against notebook host CSS (e.g. Jupyter's ). Every tool must inject this, even when it builds its own header markup. |
When to extend _ui_components
Add a new export to _ui_components.py whenever the same visual element appears (or should appear) in more than one tool. Typical candidates: a new icon, a shared button style, a status-pill style, a confirmation-dialog component, a toast/notification helper. Do not copy-paste CSS or SVGs between widgets โ promote them to _ui_components instead.
Standard Header Controls (mandatory)
Four controls recur in nearly every tool. They must look and behave identically
everywhere, so both their icon and their chrome come from _ui_components โ a
tool never defines its own size, radius, border or icon for them. The
sempy_labs.semantic_model.test (DAX Perf Optimizer) widget is the reference
implementation.
| Control | Class | Icon | Footprint |
|---|
| Light/dark mode | sl-theme-btn | ICONS["sun"] / ICONS["moon"] | 32ร32 circle, 18px icon |
| Full screen | sl-theme-btn | ICONS["fullscreen"] / ICONS["fullscreen_exit"] | 32ร32 circle, 18px icon |
| Change model / workspace | sl-change-btn | ICONS["swap"] | 32ร32, 8px radius, 18px icon |
| Reload (workspaces, models, lists) | sl-reload-btn | ICONS["refresh"] | 32ร32 circle, 14px icon |
Rules:
- Inject
scoped_header_css(root_selector) into the widget stylesheet, and use
the class names above. Do not re-declare .sl-theme-btn,
.sl-change-btn or .sl-reload-btn in a tool โ tests/test_ui_header_controls.py
fails if a tool restyles them.
- While a reload is in flight, add
sl-spinning to the reload button; the
shared CSS animates the icon.
- If the tool uses
--slls-* (or other) palette names, alias the --ui-*
tokens the shared CSS reads: --ui-surface, --ui-surface-2,
--ui-border-strong, --ui-text, --ui-text-secondary,
--ui-text-tertiary, --ui-accent, --ui-accent-soft.
- Tools rendering their header with
render_header_html get these for free via
theme_btn_id, fullscreen_btn_id and picker_btn_id. For an extra button
that changes the model/workspace, pass "base": "sl-change-btn" in
extra_buttons.
- Buttons that are not one of these four (e.g. expand/collapse, delete,
tool-specific actions) keep their own tool-scoped classes.
Workspace / semantic model pickers
Always resolve the workspace with resolve_workspace_name_and_id(workspace)
even when the caller passed nothing, and seed the picker with the result, so
the workspace dropdown opens pre-selected on the current workspace. Passing
None resolves to the attached lakehouse's workspace, or the notebook's.
Design Tokens (the visual language)
All interactive UIs share one visual language. Stick to these tokens โ do not introduce one-off colors, fonts, radii, or shadows.
Typography
- Font stack:
-apple-system, BlinkMacSystemFont, "SF Pro Display", "SF Pro Text", "Helvetica Neue", Helvetica, Arial, sans-serif.
- Enable font smoothing:
-webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale;.
- Title (22px / 600 /
-0.01em letter-spacing) and subtitle (โ12.5px / --ui-text-secondary) are produced by render_header_html โ do not re-implement them.
- Use
font-variant-numeric: tabular-nums for any numeric column or large numeric value.
Color tokens (from LIGHT_THEME_VARS / DARK_THEME_VARS)
| Token | Use for |
|---|
--ui-bg, --ui-bg-secondary, --ui-bg-tertiary, --ui-bg-solid | Surfaces, in increasing emphasis levels |
--ui-bg-hover | Solid hover background for controls/buttons whose base is --ui-bg |
--ui-surface, --ui-surface-2 | Translucent overlays / hover backgrounds |
--ui-border, --ui-border-strong | Subtle and strong borders |
--ui-text, --ui-text-secondary, --ui-text-tertiary | Primary, secondary, tertiary text |
--ui-accent, --ui-accent-hover, --ui-accent-soft | Brand accent (links, focus rings, active tab indicator, primary buttons, data bars) |
--ui-on-accent | Text/icon color placed on top of an --ui-accent (or --ui-danger) fill โ i.e. "white" |
--ui-danger, --ui-danger-hover | Destructive button fill + hover (e.g. a Stop button) |
--ui-danger-bg, --ui-danger-border, --ui-danger-text | Inline error/alert box background, border, and text (themed for light + dark) |
--ui-shadow-sm, --ui-shadow-md, --ui-shadow-lg | Elevation |
Never hard-code #fff, red error colors, or any other literal โ always go through a token. If a destructive action, error banner, or white-on-accent label is needed, use the danger / on-accent tokens above rather than inlining hex values.
Code / DAX syntax-highlight palette (SYNTAX_HIGHLIGHT_VARS)
For colorizing DAX (or similar code) inside an editor/highlighter, inject the
theme-independent SYNTAX_HIGHLIGHT_VARS block once into the widget's base
scope (it intentionally renders the same in light and dark, so do not override
it in the dark block). Reference these --ui-syntax-* tokens โ never the raw
hex values.
| Token | Token class it colors |
|---|
--ui-syntax-keyword, --ui-syntax-function | Keywords and function names |
--ui-syntax-variable | Variables |
--ui-syntax-number | Numeric literals |
--ui-syntax-virtual-column | Virtual / measure-ref columns |
--ui-syntax-string | String literals |
--ui-syntax-operator, --ui-syntax-punctuation | Operators and punctuation |
See sempy_labs.semantic_model._test_dax.test for the reference usage (it
injects SYNTAX_HIGHLIGHT_VARS into its .dtx base block alongside
LIGHT_THEME_VARS).
If a tool needs its own derived names (e.g. --vpx-text), alias them to the --ui-* tokens inside the tool's scoped block โ see _vertipaq_analyzer.py for the pattern. This keeps the palette centralized while letting tools use short, local names.
Shape and motion
- Radii:
12px (containers), 8px (controls/cards) โ exposed as --vpx-radius / --vpx-radius-sm style aliases when needed.
- Transitions:
0.25s cubic-bezier(0.4, 0, 0.2, 1) for color/border/background; 120ms ease for small button state changes; 80ms for press scale.
- Subtle hover/active states only โ no heavy animations.
Anatomy of a Widget
Every interactive UI, regardless of pattern, should be composed of these regions in this order:
- Root container with a per-instance unique class (e.g.
vpx-<uid>) and an optional dark-mode modifier class (e.g. vpx-dark). The unique id (uid = uuid.uuid4().hex[:8]) keeps multiple widgets on the same page from colliding.
- Standard header rendered via
render_header_html(...) โ title + dataset/workspace subtitle + theme toggle button.
- Summary cards (optional) โ a horizontal row of
(label, value) cards summarizing the result set.
- Tab bar (optional) โ for multi-section views; active tab uses
--ui-accent text + a 2px accent underline.
- Toolbar (optional) โ search box (using
ICONS["search"]), row count, view toggles (e.g. data-bars on/off).
- Main content โ table, tree, form, etc.
- Attribution rendered via
render_attribution_html(...) at the bottom, with optional extra_links for upstream credit (e.g. SQLBI's Vertipaq Analyzer).
Pattern A: Static-HTML Widget (Vertipaq / Delta Analyzer style)
Use this for read-only / pre-computed UIs. End-to-end recipe:
1. Compute data in Python, then render
Build the pandas.DataFrame(s) or dict of dataframes in Python. Pass them to a private visualize_* / _render_* helper that assembles HTML and JS strings and calls IPython.display.display(HTML(...)).
2. Generate a per-instance uid
uid = uuid.uuid4().hex[:8]
root_selector = f".vpx-{uid}"
theme_btn_id = f"vpx-theme-{uid}"
Every CSS class, every DOM id, and every global JS function name must include uid so multiple instances on one notebook page never clash.
3. Import the shared building blocks
Pull from sempy_labs._ui_components โ do not re-define icons, colors, headers, theme-toggle JS, or the attribution footer.
from sempy_labs._ui_components import (
ICONS as _UI_ICONS,
LIGHT_THEME_VARS as _UI_LIGHT_VARS,
DARK_THEME_VARS as _UI_DARK_VARS,
scoped_header_css as _ui_scoped_header_css,
scoped_attribution_css as _ui_scoped_attribution_css,
render_header_html as _ui_render_header_html,
render_attribution_html as _ui_render_attribution_html,
theme_toggle_script as _ui_theme_toggle_script,
)
4. Scope all CSS under the root selector
Inline the light palette inside .vpx-<uid> { ... } and the dark palette inside .vpx-<uid>.vpx-dark { ... }, so dark mode is a class toggle on the root. Include _ui_scoped_header_css(root_selector) and _ui_scoped_attribution_css(root_selector) in your <style> block. Scoping is required so that high-specificity notebook host styles (Jupyter, VS Code, Fabric) do not override your widget.
5. Build the markup in order: header โ cards โ tabs โ toolbar โ content โ attribution
Use render_header_html(...) for the header and render_attribution_html(...) for the footer. Re-use icons from _UI_ICONS (apply your own class via .replace("<svg ", '<svg class="vpx-tab-icon" ', 1) for sizing).
6. Wire all interactivity in inline JavaScript
Filter/sort/resize/tab-switch/bar-toggle logic lives in a <script> block whose function names are also uid-suffixed (e.g. window.vpxSort_<uid>). The theme toggle button is wired by appending _ui_theme_toggle_script(btn_id=theme_btn_id, root_selector=root_selector, dark_class="vpx-dark").
7. Render
display(HTML(styles + "\n".join(html_parts) + script + theme_script))
Reference
src/sempy_labs/semantic_model/_vertipaq_analyzer.py โ visualize_vertipaq (full implementation: cards, tabs, toolbar, sortable/filterable/resizable table with optional data bars).
src/sempy_labs/_delta_analyzer.py โ same pattern applied to delta-table analysis output.
Pattern B: anywidget Widget (Perspective Editor style)
Use this when the UI must call back into Python after render (e.g. to edit a semantic model, trigger a refresh, run an API call). The widget is implemented as a subclass of anywidget.AnyWidget with state synced via traitlets.
1. Guard the optional dependency
anywidget is not a hard dependency of the library โ keep it that way. Import lazily inside the public function and raise a friendly ImportError if missing:
try:
import anywidget
import traitlets
except ImportError as e:
raise ImportError(
"The '<my_tool>' function requires the 'anywidget' package. "
"Install it with: pip install anywidget"
) from e
2. Subclass anywidget.AnyWidget
Define the widget with class attributes _esm (the JS module string โ typically a top-level function render({ model, el }) { ... } block) and _css (the CSS string). Declare every piece of state that must cross the Python/JS boundary as a synced traitlet:
class MyWidget(anywidget.AnyWidget):
_esm = _WIDGET_JS
_css = _WIDGET_CSS
data = traitlets.Dict().tag(sync=True)
selected = traitlets.Unicode("").tag(sync=True)
status = traitlets.Dict().tag(sync=True)
pending_action = traitlets.Dict().tag(sync=True)
run = traitlets.Int(0).tag(sync=True)
dataset_name = traitlets.Unicode("").tag(sync=True)
workspace_name = traitlets.Unicode("").tag(sync=True)
dark_mode = traitlets.Bool(False).tag(sync=True)
3. Use the "bump run + observe" callback pattern
JS triggers Python work by setting pending_action (a dict describing what to do) and then incrementing run and calling model.save_changes(). Python observes run and dispatches based on pending_action["action"]. On completion it writes results back to other traitlets (including a user-visible status) which the JS observer renders.
def _on_run(change):
data = dict(widget.pending_action or {})
action = data.get("action")
if not action:
return
try:
...
except Exception as e:
widget.status = {"message": f"Error: {e}", "kind": "error"}
widget.observe(_on_run, names=["run"])
4. Display once, keep the reference alive
After display(widget), keep the local widget reference inside the closure (Python's GC must not collect it, or observers stop firing). Do not also return widget โ that causes Jupyter to render it a second time.
5. Visual conventions on the JS side
The frontend render({ model, el }) function should:
- Create a root
<div> with a stable namespace class (e.g. slls-pe for the perspective editor). Add slls-pe-dark when dark_mode === true and slls-pe-auto (which uses @media (prefers-color-scheme: dark)) when dark_mode is null/undefined.
- Build the header with the same title + dataset/workspace subtitle + sun/moon theme-toggle button shape used by the static widgets. The theme button toggles the
dark_mode traitlet (model.set("dark_mode", ...); model.save_changes();) so the preference round-trips to Python.
- Use the same color/typography/radius tokens as
_ui_components (light + dark palettes, Apple font stack, 12px / 8px radii). When you need an icon also used elsewhere, embed the SVG from ICONS (e.g. via a Python-side template-substitution placeholder like __SLLS_ICON_TABLE__) so there is one source of truth.
- Always render the "Powered by Semantic Link Labs" attribution at the bottom, matching
render_attribution_html.
If you need a new visual primitive in an anywidget tool (a new icon, a new button style, a new theme token), add it to _ui_components and substitute it into the _WIDGET_JS/_WIDGET_CSS strings โ do not fork the design.
Reference
src/sempy_labs/semantic_model/_perspective_editor.py โ perspective_editor. Full implementation showing widget class definition, traitlets, the pending_action + run callback pattern, dark-mode round-trip, and lazy-import guard.
src/sempy_labs/semantic_model/_direct_lake_manager.py โ direct_lake_manager. Multi-screen anywidget with model-selection / model-management screens, popover menus, modals, pending-change tracking, and a save bar. Demonstrates icon-template-substitution from _ui_components.ICONS.
6. Icon template-substitution recipe (anywidget)
Because _WIDGET_JS is a raw string passed to anywidget's _esm, you cannot directly call Python at JS render time. To keep icons centralized in _ui_components.ICONS, use placeholder substitution at module-import time:
-
In _WIDGET_JS, refer to icons through uppercase placeholders, e.g.:
const SUN_SVG = `__SLLS_ICON_SUN__`;
const ICON_SVG = {
table: `__SLLS_ICON_TABLE__`,
column: `__SLLS_ICON_COLUMN__`,
};
-
Immediately after _WIDGET_JS = r"""..."""", substitute each placeholder from ICONS:
from sempy_labs._ui_components import ICONS as _UI_ICONS
_WIDGET_JS = (
_WIDGET_JS
.replace("__SLLS_ICON_SUN__", _UI_ICONS["sun"])
.replace("__SLLS_ICON_MOON__", _UI_ICONS["moon"])
.replace("__SLLS_ICON_TABLE__", _UI_ICONS["table"])
.replace("__SLLS_ICON_COLUMN__", _UI_ICONS["column"])
)
Do not inline raw SVG strings inside _WIDGET_JS. If you need an icon that isn't in ICONS yet, add it to _ui_components.ICONS first, then substitute it in.
7. Minimal anywidget template
from typing import Optional
from uuid import UUID
from sempy._utils._log import log
_WIDGET_CSS = """
.my-widget { /* root container styles, using --ui-* tokens */ }
.my-widget.my-widget-dark { /* DARK_THEME_VARS-equivalent overrides */ }
"""
_WIDGET_JS = r"""
function render({ model, el }) {
const root = document.createElement("div");
root.className = "my-widget";
function applyTheme() {
root.classList.remove("my-widget-dark", "my-widget-auto");
const dm = model.get("dark_mode");
if (dm === true) root.classList.add("my-widget-dark");
else if (dm == null) root.classList.add("my-widget-auto");
}
applyTheme();
model.on("change:dark_mode", applyTheme);
el.appendChild(root);
const SUN = `__SLLS_ICON_SUN__`;
const MOON = `__SLLS_ICON_MOON__`;
// ... build header, body, attribution ...
// Trigger a Python action:
function runAction(payload) {
model.set("pending_action", payload);
model.set("run", model.get("run") + 1);
model.save_changes();
}
}
export default { render };
"""
from sempy_labs._ui_components import ICONS as _UI_ICONS
_WIDGET_JS = (
_WIDGET_JS
.replace("__SLLS_ICON_SUN__", _UI_ICONS["sun"])
.replace("__SLLS_ICON_MOON__", _UI_ICONS["moon"])
)
@log
def my_widget_function(
dataset: str | UUID,
workspace: Optional[str | UUID] = None,
dark_mode: bool = False,
):
"""One-line description.
Parameters
----------
dataset : str | uuid.UUID
...
workspace : str | uuid.UUID, default=None
The Fabric workspace name or ID. Defaults to the attached lakehouse
workspace or the notebook workspace.
dark_mode : bool, default=False
If True, renders with a dark color theme.
"""
try:
anywidget
traitlets
ImportError e:
ImportError(
) e
IPython.display display
sempy_labs._helper_functions (
resolve_workspace_name_and_id,
resolve_dataset_name_and_id,
)
ws_name, ws_id = resolve_workspace_name_and_id(workspace)
ds_name, ds_id = resolve_dataset_name_and_id(dataset, ws_id)
(anywidget.AnyWidget):
_esm = _WIDGET_JS
_css = _WIDGET_CSS
dataset_name = traitlets.Unicode().tag(sync=)
workspace_name = traitlets.Unicode().tag(sync=)
dark_mode = traitlets.Bool().tag(sync=)
status = traitlets.().tag(sync=)
pending_action = traitlets.().tag(sync=)
run = traitlets.Int().tag(sync=)
widget = _Widget(
dataset_name=ds_name,
workspace_name=ws_name ,
dark_mode=(dark_mode),
)
():
action = (widget.pending_action {}).get()
action:
:
widget.status = {: , : }
Exception e:
widget.status = {: , : }
widget.observe(_on_run, names=[])
display(widget)
The Full-Screen Toggle
Every interactive widget should offer a full-screen button in its header
(next to the theme toggle) that expands the tool to fill the screen and toggles
back. The behavior is centralized in sempy_labs._ui_components so all widgets
stay in sync โ never re-implement it.
The toggle is host-aware because notebook hosts constrain what "full screen" can
mean. The native Fullscreen API
only works for an element in the top-level document or in an <iframe> carrying
allowfullscreen. Notebook output webviews (where anywidget content and
anything rendered via display_html_widget live) permit it, so the toggle gets
true edge-to-edge fullscreen there. By contrast, raw display(HTML(...)) with a
<script> is isolated in a nested, sandboxed srcdoc iframe without
allowfullscreen, where requestFullscreen() is rejected and a position: fixed overlay collapses the content-sized iframe into an unreadable strip. This
is exactly why static-HTML widgets should render via display_html_widget
(see below) rather than display(HTML(...)).
The shared logic in _FULLSCREEN_BODY is a faithful port of the reference
implementation in sempy_labs.semantic_model._test_dax.test, and is intentionally
simple โ two states:
- Native fullscreen โ try
root.requestFullscreen(). This gives true
edge-to-edge fullscreen, and the native :fullscreen CSS rules style it. This
is the normal path for every tool, since they all render in the webview
(anywidget content directly, static-HTML widgets via display_html_widget).
- CSS-overlay fallback โ if
requestFullscreen() rejects or is unavailable,
apply the fullscreenClass fixed overlay (position: fixed; inset: 0), which
fills the viewport. This only matters in degraded hosts (e.g. the
display(HTML(...)) fallback when anywidget isn't installed).
The button stays in sync when the user leaves native full screen via the Esc
key (a fullscreenchange listener re-renders it). The button icon swaps between
ICONS["fullscreen"] (enter) and ICONS["fullscreen_exit"] (exit). The behavior
is exposed via fullscreen_setup_js (anywidget) / fullscreen_toggle_script
(static HTML) โ never re-implement it.
Static-HTML widgets (Vertipaq / Delta style)
- Allocate a button id and a fullscreen class alongside the other per-instance ids:
fullscreen_btn_id = f"vpx-fullscreen-{uid}"
fullscreen_class = "vpx-fullscreen"
- Include the full-screen CSS in your
<style> block, pointing at the root, the
fullscreen class, the inner container (if any), and the widget's background token:
ui_fullscreen_css = fullscreen_css(
root_selector, fullscreen_class,
container_selector=".vpx-container", bg_var="var(--vpx-bg)",
)
- Render the header with
fullscreen_btn_id= so the button appears next to the theme toggle:
header_html = render_header_html(..., theme_btn_id=theme_btn_id,
fullscreen_btn_id=fullscreen_btn_id)
- Append the wiring script alongside the theme script, and render through
display_html_widget (not display(HTML(...))). The helper hosts the markup
in a lightweight anywidget so it lives in the notebook webview's light DOM
rather than the nested, sandboxed srcdoc iframe used for raw HTML output.
That sandbox blocks the native Fullscreen API and collapses fixed overlays;
the webview permits real fullscreen, so the toggle expands edge-to-edge just
like the anywidget tools. It falls back to display(HTML(...)) automatically
when anywidget isn't installed.
fullscreen_script = fullscreen_toggle_script(
btn_id=fullscreen_btn_id, root_selector=root_selector,
fullscreen_class=fullscreen_class,
)
display_html_widget(styles + html + script + theme_script + fullscreen_script)
anywidget widgets (Perspective Editor / Direct Lake Manager style)
- Prepend the shared helper to the ESM module and append the full-screen CSS
(the root usually carries the card styling itself, so no
container_selector):
_WIDGET_JS = fullscreen_setup_js() + _WIDGET_JS.replace(
"__SLLS_ICON_FULLSCREEN__", ICONS["fullscreen"]
).replace("__SLLS_ICON_FULLSCREEN_EXIT__", ICONS["fullscreen_exit"])
_WIDGET_CSS = _WIDGET_CSS + "\n" + fullscreen_css(
".slls-pe", "slls-pe-fullscreen", bg_var="var(--slls-bg-solid)"
)
- In the JS
render, create the button next to the theme button and call the helper:
const fullscreenBtn = document.createElement("button");
fullscreenBtn.className = "slls-pe-btn slls-pe-btn-icon";
fullscreenBtn.type = "button";
header.appendChild(fullscreenBtn);
sllsSetupFullscreen(root, fullscreenBtn, "slls-pe-fullscreen",
`__SLLS_ICON_FULLSCREEN__`, `__SLLS_ICON_FULLSCREEN_EXIT__`);
Reference
src/sempy_labs/semantic_model/_test_dax.py โ original full-screen implementation.
src/sempy_labs/semantic_model/_vertipaq_analyzer.py, src/sempy_labs/_delta_analyzer.py โ static-HTML usage.
src/sempy_labs/semantic_model/_perspective_editor.py, src/sempy_labs/semantic_model/_direct_lake_manager.py โ anywidget usage.
Public API Conventions for Interactive Tools
All interactive UI functions follow the same Python signature conventions as the rest of the library (see the Add Function skill), with these additions:
- Apply the
@log decorator and write a numpydoc docstring.
- Accept a
dark_mode: bool = False parameter so users can opt into dark on first render. Document it.
- Accept the standard
workspace: Optional[str | UUID] = None parameter and resolve it via resolve_workspace_name_and_id.
- For functions that operate on a semantic model, accept
dataset: str | UUID and use connect_semantic_model (read-only when the UI is view-only, read-write only when it actually needs to mutate the model).
- The function's job is to display the widget, not return it. Do not return the widget object (it causes double-rendering in Jupyter).
Checklist for a New Interactive UI