| name | gsp-build-strategy |
| description | Use when deciding development mode, quality target, task granularity, or refactor policy for game work. |
Game Build Strategy
Goal
Choose the right build strategy for the project.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present build strategy and quality target in conversation.
- minimal or full: write
docs/game-studio/build-strategy.md and docs/game-studio/quality-target.md.
Use:
./shared/reference/development-modes.md
./shared/reference/quality-targets.md
./shared/templates/build-strategy.md
./shared/templates/quality-target.md
Development modes
yolo-super
guided-build
refactor-open
surgical-live
Quality targets
first-playable
polished-prototype
production-feature
live-patch
Selection rules
- greenfield + narrow mechanic spike ->
yolo-super + first-playable
- greenfield + serious showcase build -> usually
yolo-super or guided-build + polished-prototype
- existing product-facing feature work -> usually
guided-build or refactor-open + production-feature
- shipped or live-risky ->
surgical-live + live-patch
Planning policy
Match task size to the mode:
- aggressive modes can use large coherent implementation chunks
- production-feature work can use medium coherent chunks
- live work should use smaller changes with tighter verification
Choose the exploration budget explicitly:
minimal when the task is narrow and already shape-locked
standard for normal product work
high for single-prompt showcase generation, benchmark runs, or any task where first-result quality matters more than token thrift
For high exploration budget work:
- spend more tokens up front on concept lock, UX shape, and visual anchor decisions
- prefer
polished-prototype over first-playable unless the user explicitly wants only a spike
- add runtime verification and screenshot critique before claiming completion
- if the host supports subagents, default to builder + reviewer + verifier instead of a single uninterrupted build pass
- if the task splits cleanly, allow multiple builders in parallel with a shared reviewer / verifier gate
Guardrail
Do not let “safe” planning ruin the result on low-risk greenfield work.
Do not let “fast” planning justify broad rewrites on live products.
For benchmark or showcase builds, do not optimize for token thrift if that weakens the result.