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game-superpowers

game-superpowers contains 88 collected skills from mike007jd, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
88
Stars
5
updated
2026-04-17
Forks
0
Occupation coverage
13 occupation categories · 100% classified
repository explorer

Skills in this repository

gsp-architecture-maintainability-audit
software-developers

Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.

2026-04-17
gsp-audio-feedback-audit
sound-engineering-technicians

Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.

2026-04-17
gsp-audit-scorecard
special-effects-artists-and-animators

Use when converting game audit findings into a structured multi-axis scorecard.

2026-04-17
gsp-backend-selector
software-developers

Use when choosing a backend profile for a game based on capabilities, project state, and quality target.

2026-04-17
gsp-build-review
software-quality-assurance-analysts-and-testers

Use when reviewing a built or in-progress game against the locked brief before claiming completion.

2026-04-17
gsp-build-strategy
software-developers

Use when deciding development mode, quality target, task granularity, or refactor policy for game work.

2026-04-17
gsp-compare-backends
software-developers

Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.

2026-04-17
gsp-concept-brainstorm
special-effects-artists-and-animators

Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.

2026-04-17
gsp-douyin-h5
web-developers

Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.

2026-04-17
gsp-feedback-audit
special-effects-artists-and-animators

Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.

2026-04-17
gsp-feedback-design
special-effects-artists-and-animators

Use when designing a game's visual, motion, audio, or UI feedback grammar.

2026-04-17
gsp-feel-audit
software-quality-assurance-analysts-and-testers

Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.

2026-04-17
gsp-first-playable
software-developers

Use when the chosen quality target is intentionally first-playable or spike-quality.

2026-04-17
gsp-hud-feedback-polish
software-developers

Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.

2026-04-17
gsp-hud-readability-audit
special-effects-artists-and-animators

Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.

2026-04-17
gsp-implementation-plan
project-management-specialists

Use when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.

2026-04-17
gsp-live-patch
software-developers

Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.

2026-04-17
gsp-live-risk-audit
software-quality-assurance-analysts-and-testers

Use when auditing rollback, compatibility, corruption, or operational risks in a shipped or live-risky game.

2026-04-17
gsp-loop-bootstrap
software-developers

Use when establishing core game runtime structure such as state flow, control, camera, and UI ownership.

2026-04-17
gsp-mechanics-systems-audit
software-quality-assurance-analysts-and-testers

Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.

2026-04-17
gsp-mechanics-systems-design
special-effects-artists-and-animators

Use when translating a locked concept into concrete game systems, progression, state, and encounter rules.

2026-04-17
gsp-orchestrator
software-developers

Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.

2026-04-17
gsp-playability-verifier
software-quality-assurance-analysts-and-testers

Use when verifying a game build against its quality target before claiming it is complete.

2026-04-17
gsp-polished-prototype
software-developers

Use when the target is a coherent, demo-ready prototype rather than a minimal first playable.

2026-04-17
gsp-procedural-art-direction
art-directors

Use when procedural visual identity, shaders, particles, SVG systems, or UI recipes are part of the game deliverable.

2026-04-17
gsp-production-code
software-developers

Use when game implementation quality must be maintainable, understandable, and safe to extend.

2026-04-17
gsp-production-feature
software-developers

Use when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.

2026-04-17
gsp-production-readiness-audit
software-quality-assurance-analysts-and-testers

Use when auditing whether a game project meets production-grade standards for release or continued iteration.

2026-04-17
gsp-project-audit
software-quality-assurance-analysts-and-testers

Use when running a top-level audit of an existing game project before repair or major changes.

2026-04-17
gsp-project-state-assessment
software-developers

Use before major game work to classify the repo as greenfield, prelaunch, shipped, or live-risky.

2026-04-17
gsp-repair-roadmap
software-developers

Use when turning game audit findings or known issues into a prioritized repair plan.

2026-04-17
gsp-requirements-brainstorm
project-management-specialists

Use when a game request is vague, contradictory, or under-specified and needs a production-ready brief.

2026-04-17
gsp-rolling-supervisor
software-developers

Use when game work is too large for one session and needs a guarded external build/verify/repair loop.

2026-04-17
gsp-scope-completeness-audit
project-management-specialists

Use when auditing whether delivered features actually match the promised scope and quality target.

2026-04-17
gsp-scope-guard
project-management-specialists

Use when a game project is expanding too broadly and needs scope protection without losing the core goal.

2026-04-17
gsp-scope-profile
architectural-and-engineering-managers-119041

Use when setting scope tier, completeness bar, and allowed refactor range for a game build.

2026-04-17
gsp-screenshot-critic
graphic-designersart-directors

Use when critiquing screenshots or visual captures for readability, hierarchy, and target-quality fit.

2026-04-17
gsp-spec-driven-planning
project-management-specialists

Use when the user wants a persistent requirements/spec/design/tasks workflow, asks for OpenSpec-style planning, or needs durable change artifacts in the target repo.

2026-04-17
gsp-subagent-build-loop
software-developers

Use when game implementation should default to a builder-reviewer-verifier loop instead of one monolithic pass.

2026-04-17
gsp-super-build
software-developers

Use when orchestrating serious game work across concept, scope, build mode, quality target, and downstream routing.

2026-04-17
Showing top 40 of 88 collected skills in this repository.